| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 13 days | Bhop: uni-directional auto-strafe for all movement directions | salmonik | 1 | -5/+16 | |
| - derive the desired air direction from the raw W/S/A/D input (view-relative) - pick the velocity perpendicular that rotates toward that target, so S/A/D work instead of only forward and A/D no longer spin in circles - no keys: accelerate along the crosshair - menu label now "Uni-directional auto-strafe"; state column moved to x=270 | |||||
| 13 days | ESP: menu toggles for neutral/healthbar/healthnum/name | salmonik | 3 | -8/+59 | |
| 13 days | ESP: vertical health bar right of the box, HP number beside it | salmonik | 1 | -10/+17 | |
| 13 days | ESP working: NPC detection + authoritative server-side health | salmonik | 8 | -60/+477 | |
| - entitylist slot 6 (GetHighestEntityIndex); class name via GetClientNetworkable -> GetClientClass (replaces the unsafe slot-2 call) - HL2 SP NPCs: class CAI_BaseNPC + m_lifeState, since NPC m_iHealth is not networked; model names from VModelInfoClient006 for labels/friend-foe - real HP/HP-max from the listen-server entity (IVEngineServer021 -> PEntityOfEntIndex -> edict->m_pUnk -> GetBaseEntity) using offsets scanned from server.so's datamap; validated against the client model index - world_to_screen via IVDebugOverlay003::ScreenPosition (fixes box drift) - maxs sanity clamp, NPC-only debug logging, neutral colour for wildlife - build.sh: restore -o libhl2hake.so and add server.cpp | |||||
| 2026-09-14 | Default map d1_town_01 (intro-less, enemies spawned) | salmonik | 8 | -39/+226 | |
| 2026-09-12 | Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable) | salmonik | 3 | -102/+49 | |
| 2026-09-12 | ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven ↵ | salmonik | 7 | -124/+621 | |
| features | |||||
