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13 daysESP working: NPC detection + authoritative server-side healthsalmonik1-1/+8
- entitylist slot 6 (GetHighestEntityIndex); class name via GetClientNetworkable -> GetClientClass (replaces the unsafe slot-2 call) - HL2 SP NPCs: class CAI_BaseNPC + m_lifeState, since NPC m_iHealth is not networked; model names from VModelInfoClient006 for labels/friend-foe - real HP/HP-max from the listen-server entity (IVEngineServer021 -> PEntityOfEntIndex -> edict->m_pUnk -> GetBaseEntity) using offsets scanned from server.so's datamap; validated against the client model index - world_to_screen via IVDebugOverlay003::ScreenPosition (fixes box drift) - maxs sanity clamp, NPC-only debug logging, neutral colour for wildlife - build.sh: restore -o libhl2hake.so and add server.cpp
2026-09-14Default map d1_town_01 (intro-less, enemies spawned)salmonik8-39/+226
2026-09-12Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)salmonik3-102/+49
2026-09-12ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven ↵salmonik7-124/+621
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