| Commit message (Expand) | Author | Files | Lines |
| 47 hours | Headers: split the shared header by declaration group | salmonik | 1 | -0/+136 |
| 47 hours | Hooks: central vtable install with restore support | salmonik | 7 | -61/+147 |
| 47 hours | Chams: leave engine-forced material passes alone | salmonik | 2 | -4/+33 |
| 47 hours | Fix audit findings: crash safety, correctness, rendering, performance | salmonik | 19 | -445/+2217 |
| 3 days | Items: log the usable ammo table once | salmonik | 1 | -0/+14 |
| 3 days | Items: server ammo counts and frag-grenade type | salmonik | 2 | -11/+37 |
| 3 days | Items: keep health chargers visible, add charger diagnostics | salmonik | 3 | -13/+55 |
| 4 days | Grenade trajectory: actual grenade state, full-length path, rounder rings | salmonik | 4 | -34/+101 |
| 4 days | Charger juice: resolve per-class offsets | salmonik | 3 | -16/+71 |
| 4 days | Add grenade trajectory, RPG armour priority, empty chargers, mega gravity gun | salmonik | 7 | -17/+232 |
| 4 days | Chams: working alpha via RenderView blend and a custom VMT | salmonik | 6 | -36/+210 |
| 4 days | Chams: real additive material, addref cached materials | salmonik | 2 | -50/+37 |
| 4 days | Chams: make Fullbright a white-hot additive glow | salmonik | 2 | -12/+3 |
| 4 days | Chams: per-colour alpha and a softer viewmodel additive base | salmonik | 5 | -66/+178 |
| 4 days | Chams: keep additive viewmodel visible on bright backgrounds | salmonik | 2 | -0/+17 |
| 4 days | Chams: use the model solid shader for flat, drop vgui/white | salmonik | 2 | -23/+12 |
| 4 days | Chams: fix the flat viewmodel, glow outline and fullbright styles | salmonik | 2 | -15/+39 |
| 4 days | Chams: per-relationship, visible/invisible styles and viewmodel | salmonik | 6 | -105/+228 |
| 4 days | Chams: apply model-safe styles to the viewmodel | salmonik | 1 | -5/+11 |
| 4 days | Chams: use the loaded VGUI whites for flat and additive | salmonik | 2 | -8/+10 |
| 4 days | Chams: preload style materials outside the model draw | salmonik | 4 | -29/+53 |
| 4 days | Chams: style flags on the resident debug material | salmonik | 2 | -31/+43 |
| 4 days | Chams: model-safe styles and a dedicated viewmodel material | salmonik | 5 | -15/+32 |
| 4 days | Chams: exact material styles, GUI dropdown, viewmodel hookup | salmonik | 3 | -44/+180 |
| 4 days | Chams: material styles and viewmodel support | salmonik | 6 | -30/+89 |
| 4 days | Chams: quiet material lookup, accept any fallback by name | salmonik | 2 | -11/+11 |
| 4 days | Chams: tint through $color/$color2 and log the chosen material | salmonik | 3 | -11/+31 |
| 4 days | Chams: material fallbacks and FindMaterial diagnostics | salmonik | 1 | -10/+31 |
| 4 days | Add chams | salmonik | 10 | -73/+224 |
| 4 days | Items: skip the CNetworkArray length header for m_iAmmo/m_hMyWeapons | salmonik | 2 | -3/+12 |
| 4 days | Items/projectiles: ammo diagnostics, dispensers, launched RPG | salmonik | 1 | -7/+35 |
| 4 days | Items: read ammo and inventory from the server arrays | salmonik | 4 | -12/+73 |
| 4 days | Netvars: catch array element props and log the walk | salmonik | 1 | -28/+58 |
| 4 days | Netvars: handle RecvPropArray3 array props | salmonik | 1 | -3/+27 |
| 4 days | Items: hide full ammo pickups; robust close-target projection | salmonik | 4 | -36/+233 |
| 4 days | Clip transition and radius lines at the near plane | salmonik | 2 | -20/+89 |
| 4 days | Fix overlay-vanishing projections; ammo rule via held weapons | salmonik | 2 | -33/+77 |
| 4 days | Items: fallen owned weapons count as ammo; fuse diagnostics | salmonik | 3 | -8/+122 |
| 4 days | Add usable item filter, projectile ESP and gravity-gun melee | salmonik | 8 | -35/+429 |
| 4 days | Remove gamma slider; keep HDR brightness | salmonik | 5 | -72/+19 |
| 4 days | Add HDR tonemap brightness slider | salmonik | 5 | -17/+52 |
| 4 days | Gamma: clamp slider to the engine's 2.6 cap, defer readback | salmonik | 4 | -13/+46 |
| 4 days | Transitions: per-trigger targets and 3D wireframe; FOV range fixes | salmonik | 5 | -57/+82 |
| 4 days | Add ESP, aim, view and movement batch | salmonik | 9 | -68/+815 |
| 4 days | No spread: detect pellet draws from the FireBullets seed call | salmonik | 2 | -8/+29 |
| 4 days | No spread: zero pellet offsets inside FireBullets | salmonik | 2 | -0/+72 |
| 4 days | Fix No spread on the hl2_complete server build | salmonik | 5 | -20/+157 |
| 4 days | Studio: drop the prop draw diagnostic | salmonik | 1 | -7/+0 |
| 4 days | ESP: render damage tags as small left-side labels | salmonik | 4 | -7/+47 |
| 4 days | Props: forward DrawModel's modelOrigin argument | salmonik | 1 | -3/+16 |