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* Speed graph: only sample while in-game and unpausedsalmonik12 days1-0/+9
* ESP: HUD speed graph (last 10 s)salmonik12 days1-0/+69
* ESP: draw the FOV circle as a stable screen-space ellipsesalmonik12 days1-20/+39
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days1-51/+153
* Use one float-precision PI constantsalmonik12 days1-2/+0
* Silent aim: restore view at FRAME_RENDER_START; preserve movementsalmonik12 days1-2/+20
* Silent aim: exact usercmd angle + fire, restore rendered viewsalmonik12 days1-28/+78
* Triggerbot: crosshair entity trace, hostile-onlysalmonik12 days1-0/+53
* Aimbot v3: world-only vischecksalmonik12 days1-35/+61
* ESP: add Show box togglesalmonik12 days1-1/+2
* Aimbot v2: bone checklist and numeric smoothnesssalmonik12 days1-13/+27
* Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitboxsalmonik12 days1-1/+11
* Aimbot: push smoothed angles to engine view + diagnosticssalmonik12 days1-1/+34
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik12 days1-0/+117
* ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)salmonik12 days1-1/+2
* ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)salmonik12 days1-2/+14
* ESP: skeleton ESPsalmonik12 days1-1/+37
* Bones: robust head lookup (hitbox name -> head bone) + hitbox dumpsalmonik12 days1-1/+7
* Bones: client-side SetupBones/studiohdr groundworksalmonik12 days1-0/+29
* ESP: menu toggles for neutral/healthbar/healthnum/namesalmonik12 days1-3/+12
* ESP: vertical health bar right of the box, HP number beside itsalmonik12 days1-10/+17
* ESP working: NPC detection + authoritative server-side healthsalmonik12 days1-40/+222
* Default map d1_town_01 (intro-less, enemies spawned)salmonik2026-09-141-0/+124