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* ESP: finish the split into entity, combat, item and projectile unitssalmonik34 hours1-0/+460
esp.cpp keeps the scan and drawing (~1000 lines, down from 3665). Entity lookups and NPC classification move to entity_query.cpp together with the per-map caches and the session reset; combat (aimbot, silent aim, melee, spread, triggerbot) moves to combat.cpp. Shared helpers are declared in esp_internal.h.