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- bones.cpp: resolve IClientRenderable via IClientUnknown slot 6, validate it
against IVModelInfo GetModel, call SetupBones (slot 16) with engine Time()
(slot 14), and parse the studio header (GetStudiomodel, slot 29) for
bones/bone names/parents and hitboxes
- cache up to 64 entity bone snapshots, refreshed at ~30 Hz
- helpers: bone_find/parent/pos, hitbox_center (e.g. "head")
- debug probe: HL2H_BONE_DEBUG=1 draws a white marker at each NPC's head
hitbox center and logs bone count/head position once
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