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* Logging: per-session file and debug-gated verbose logssalmonik11 days1-0/+1
| | | | | | | | | | | | | | | | - Open /tmp/hl2hake.log once in the library constructor with "w" so each session starts clean, use line buffering, flush each line, and close it via atexit. No more fopen/fclose per message. - Add logd() for verbose diagnostics, enabled only with HL2H_DEBUG=1. - Move ESP/NPC scans, item-prop/item-classification logs, aimbot/silent-aim/ melee/triggerbot/spread details, jumpbug tracking, bone dumps, netvar dumps, cmd-modified and ground-trace noise to logd(). - Keep logf() for lifecycle, config, warnings/errors, GUI open/close, item category/tagging summaries and item-crate detections so crate debugging works without the ESP stream. - Supply crates now respect the max-distance slider (user change), with the stale comment and CONTEXT updated. - Document HL2H_DEBUG=1 in play.sh and CONTEXT.
* script: change the map for testssalmonik12 days1-1/+1
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* Default map d1_town_01 (intro-less, enemies spawned)salmonik2026-09-141-1/+1
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* initsalmonik2026-08-301-0/+14