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4 daysNo spread: zero pellet offsets inside FireBulletssalmonik2-0/+72
4 daysFix No spread on the hl2_complete server buildsalmonik5-20/+157
4 daysStudio: drop the prop draw diagnosticsalmonik1-7/+0
4 daysESP: render damage tags as small left-side labelssalmonik4-7/+47
4 daysProps: forward DrawModel's modelOrigin argumentsalmonik1-3/+16
4 daysESP: classify NPC damage immunity/armour/vulnerabilitysalmonik6-8/+118
4 daysProps: remove studio diagnostics; document the prop tint pathsalmonik2-25/+21
4 daysProps: force colour inside prop DrawModel; no prop material tintsalmonik2-8/+11
4 daysProps: install the studio hooks againsalmonik1-0/+2
4 daysProps: only substitute colour during studio draws (no forced set)salmonik1-19/+11
4 daysProps: disable StudioRender hooks, fix m_clrRender offsetsalmonik3-6/+60
4 daysProps: match the studio model name formatsalmonik1-1/+12
4 daysDiagnose prop tinting: log prop materials and studio draw model namessalmonik2-3/+15
4 daysProps: tint through DrawModel/DrawModelArray; drop m_clrRender writessalmonik2-56/+55
4 daysWorld tint: include props/ materials; log static studio drawssalmonik2-2/+18
4 daysWorld tint: tint map-static props through IStudioRendersalmonik4-1/+182
5 daysWorld tint: colour dynamic props through m_clrRendersalmonik4-2/+56
5 daysSkybox image: swap red/blue in the uploaded texturesalmonik1-0/+9
5 daysSkybox image: apply HDR colour compensation where materials existsalmonik1-27/+32
5 daysSkybox image: recognise Sky_HDR_DX9 as the HDR sky shadersalmonik1-1/+5
5 daysSkybox image: match HDR sky colour decodesalmonik1-5/+61
5 daysSkybox image: drop Refresh/SetUndefined (crash after apply)salmonik1-22/+11
5 daysSkybox image: power-of-two resize; upload at FRAME_RENDER_STARTsalmonik4-2/+69
5 daysSkybox image: fix HDR sky binding; clip checkbox/arrow drawingsalmonik3-23/+65
5 daysSkybox image: decode PNG ourselves to avoid symbol interpositionsalmonik2-46/+204
5 daysSkybox image: upload via procedural texture, not CreateTextureFromBitssalmonik2-8/+67
5 daysWorld: replace skybox changer with a PNG skybox imagesalmonik5-191/+294
5 daysWorld: add skybox changersalmonik6-7/+259
5 daysAI: treat scripted NPCs as neutral; Lamarr neutralsalmonik4-15/+54
5 daysWorld: add prop tint and fog overridesalmonik6-31/+236
5 daysGUI: add inline colour picker controlsalmonik2-14/+319
5 daysWorld: add world/sky material colour modulationsalmonik7-8/+343
5 daysRemove temporary crash-stage markerssalmonik3-26/+0
5 daysAI: fix relationship lookup; classify citizen/hacked turretssalmonik4-7/+74
5 daysAI: debug-log NPC relation changessalmonik1-0/+16
5 daysAI: use server relationships to classify NPC friendlinesssalmonik4-10/+114
5 daysFix undefined fullbright symbols; link with --no-undefinedsalmonik2-1/+36
5 daysStartup crash: skip fullbright command when off; drop bad owner netvars; add ...salmonik4-8/+26
5 daysFix startup crash: use ClientCmd for fullbright; sanitize owner netvarssalmonik2-27/+15
5 daysWorld: add Fullbright visual featuresalmonik5-3/+96
5 daysVischeck: only glass materials are glass; log font/glass diagnosticssalmonik2-3/+11
5 daysGUI: recover invalid fonts; vischeck: props and bulletproof glasssalmonik5-55/+184
11 daysHandles: use the 11-bit networked EHANDLE entity indexsalmonik3-5/+9
11 daysMelee: surface weapon state across maps; reset stale cachessalmonik5-1/+47
11 daysCombat: fix silent-aim spread seed and lead projectilessalmonik3-3/+77
11 daysItem ESP: make 0 = unlimited explicit and persistentsalmonik4-38/+22
11 daysLogging: per-session file and debug-gated verbose logssalmonik11-67/+111
11 daysItem ESP: recover CPhysicsProp model names from the serversalmonik2-4/+21
12 daysItem ESP: fix AR2/RPG/stunstick world-model namessalmonik1-10/+17
12 daysedge-case in weapon displaying and fixing RPG filteringsalmonik1-2/+2