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hl2h
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Simple internal C++ cheat for HL2 for GNU/Linux.
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4 days
Fix overlay-vanishing projections; ammo rule via held weapons
salmonik
2
-33
/
+77
4 days
Items: fallen owned weapons count as ammo; fuse diagnostics
salmonik
3
-8
/
+122
4 days
Add usable item filter, projectile ESP and gravity-gun melee
salmonik
8
-35
/
+429
4 days
Remove gamma slider; keep HDR brightness
salmonik
5
-72
/
+19
4 days
Add HDR tonemap brightness slider
salmonik
5
-17
/
+52
4 days
Gamma: clamp slider to the engine's 2.6 cap, defer readback
salmonik
4
-13
/
+46
4 days
Transitions: per-trigger targets and 3D wireframe; FOV range fixes
salmonik
5
-57
/
+82
4 days
Add ESP, aim, view and movement batch
salmonik
9
-68
/
+815
4 days
No spread: detect pellet draws from the FireBullets seed call
salmonik
2
-8
/
+29
4 days
No spread: zero pellet offsets inside FireBullets
salmonik
2
-0
/
+72
4 days
Fix No spread on the hl2_complete server build
salmonik
5
-20
/
+157
4 days
Studio: drop the prop draw diagnostic
salmonik
1
-7
/
+0
4 days
ESP: render damage tags as small left-side labels
salmonik
4
-7
/
+47
4 days
Props: forward DrawModel's modelOrigin argument
salmonik
1
-3
/
+16
4 days
ESP: classify NPC damage immunity/armour/vulnerability
salmonik
6
-8
/
+118
4 days
Props: remove studio diagnostics; document the prop tint path
salmonik
2
-25
/
+21
4 days
Props: force colour inside prop DrawModel; no prop material tint
salmonik
2
-8
/
+11
4 days
Props: install the studio hooks again
salmonik
1
-0
/
+2
4 days
Props: only substitute colour during studio draws (no forced set)
salmonik
1
-19
/
+11
4 days
Props: disable StudioRender hooks, fix m_clrRender offset
salmonik
3
-6
/
+60
4 days
Props: match the studio model name format
salmonik
1
-1
/
+12
4 days
Diagnose prop tinting: log prop materials and studio draw model names
salmonik
2
-3
/
+15
4 days
Props: tint through DrawModel/DrawModelArray; drop m_clrRender writes
salmonik
2
-56
/
+55
4 days
World tint: include props/ materials; log static studio draws
salmonik
2
-2
/
+18
5 days
World tint: tint map-static props through IStudioRender
salmonik
4
-1
/
+182
5 days
World tint: colour dynamic props through m_clrRender
salmonik
4
-2
/
+56
5 days
Skybox image: swap red/blue in the uploaded texture
salmonik
1
-0
/
+9
5 days
Skybox image: apply HDR colour compensation where materials exist
salmonik
1
-27
/
+32
5 days
Skybox image: recognise Sky_HDR_DX9 as the HDR sky shader
salmonik
1
-1
/
+5
5 days
Skybox image: match HDR sky colour decode
salmonik
1
-5
/
+61
5 days
Skybox image: drop Refresh/SetUndefined (crash after apply)
salmonik
1
-22
/
+11
5 days
Skybox image: power-of-two resize; upload at FRAME_RENDER_START
salmonik
4
-2
/
+69
5 days
Skybox image: fix HDR sky binding; clip checkbox/arrow drawing
salmonik
3
-23
/
+65
5 days
Skybox image: decode PNG ourselves to avoid symbol interposition
salmonik
2
-46
/
+204
5 days
Skybox image: upload via procedural texture, not CreateTextureFromBits
salmonik
2
-8
/
+67
5 days
World: replace skybox changer with a PNG skybox image
salmonik
5
-191
/
+294
5 days
World: add skybox changer
salmonik
6
-7
/
+259
5 days
AI: treat scripted NPCs as neutral; Lamarr neutral
salmonik
4
-15
/
+54
5 days
World: add prop tint and fog override
salmonik
6
-31
/
+236
5 days
GUI: add inline colour picker control
salmonik
2
-14
/
+319
5 days
World: add world/sky material colour modulation
salmonik
7
-8
/
+343
5 days
Remove temporary crash-stage markers
salmonik
3
-26
/
+0
5 days
AI: fix relationship lookup; classify citizen/hacked turrets
salmonik
4
-7
/
+74
5 days
AI: debug-log NPC relation changes
salmonik
1
-0
/
+16
5 days
AI: use server relationships to classify NPC friendliness
salmonik
4
-10
/
+114
5 days
Fix undefined fullbright symbols; link with --no-undefined
salmonik
2
-1
/
+36
5 days
Startup crash: skip fullbright command when off; drop bad owner netvars; add ...
salmonik
4
-8
/
+26
5 days
Fix startup crash: use ClientCmd for fullbright; sanitize owner netvars
salmonik
2
-27
/
+15
5 days
World: add Fullbright visual feature
salmonik
5
-3
/
+96
5 days
Vischeck: only glass materials are glass; log font/glass diagnostics
salmonik
2
-3
/
+11
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