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11 daysHandles: use the 11-bit networked EHANDLE entity indexsalmonik3-5/+9
11 daysMelee: surface weapon state across maps; reset stale cachessalmonik5-1/+47
11 daysCombat: fix silent-aim spread seed and lead projectilessalmonik3-3/+77
11 daysItem ESP: make 0 = unlimited explicit and persistentsalmonik4-38/+22
11 daysLogging: per-session file and debug-gated verbose logssalmonik11-67/+111
11 daysItem ESP: recover CPhysicsProp model names from the serversalmonik2-4/+21
12 daysItem ESP: fix AR2/RPG/stunstick world-model namessalmonik1-10/+17
12 daysedge-case in weapon displaying and fixing RPG filteringsalmonik1-2/+2
12 daysItem ESP: focus crate diagnostics on nearby props; log build timesalmonik2-3/+3
12 daysDocs: note supply crates ignore the distance limitsalmonik1-2/+3
12 daysItem ESP: always tag supply crates regardless of distancesalmonik1-1/+4
12 daysItem ESP: raise max distance default to 5000 unitssalmonik3-5/+5
12 daysItem ESP: log every crate-like entity for diagnosissalmonik1-7/+9
12 daysItem ESP: tag world weapons, name ammo types, restrict cratessalmonik6-39/+243
12 daysItem ESP: tag breakable wood/plastic/metal cratessalmonik2-1/+16
12 daysRemove stucklaunch; add valuable-item ESPsalmonik7-241/+339
12 daysStucklaunch: fix prop detection and add diagnosticssalmonik4-11/+73
12 daysBind labels: name unlisted scancodes instead of showing Nonesalmonik1-1/+11
12 daysToasts: account for panel padding when wrappingsalmonik1-2/+5
12 daysGUI: wrap all text instead of truncatingsalmonik3-174/+250
12 daysStucklaunch: alternate attack/use and expose spam ratesalmonik5-16/+44
12 daysFix tooltip truncation; add Stucklaunch assistsalmonik7-25/+190
12 daysOverlay: keep GUI and toasts drawing if the ESP font failssalmonik1-3/+4
12 daysGUI: add on-screen toasts and atomic config writessalmonik8-24/+309
12 daysGUI: fix footer clipping; remove the old text menusalmonik5-411/+35
12 daysGUI: wire real feature state and configsalmonik5-200/+438
12 daysGUI: Insert-only close, freeze mouse look at the sourcesalmonik7-37/+110
12 daysGUI: allow movement while open; freeze look and block bind capturesalmonik5-23/+133
12 daysGUI: add F2 preview shell with dummy controlssalmonik7-4/+1326
12 daysSpeedgraph: lower the graphsalmonik1-1/+1
12 daysESP/aimbot: mark male, female, monk and Odessa models friendlysalmonik1-3/+3
12 daysSpread control: override the server FireBullets seed for the local playersalmonik4-9/+58
12 daysSpread control: add server RandomSeed GOT diagnostic/overridesalmonik1-0/+61
12 daysSpread control: set random_seed after CInput::CreateMovesalmonik2-3/+58
12 daysSpread control: client-seed no-spreadsalmonik5-15/+202
12 daysMelee killbot: 360-degree crowbar silent aimsalmonik7-35/+351
12 daysMenu: latch the Insert key and expand the root on opensalmonik1-3/+23
12 daysJumpbug: optional velocity-timed assistsalmonik6-18/+191
12 daysscript: change the map for testssalmonik1-1/+1
12 daysJumpbug: automatic duck+jump on damaging fallssalmonik5-18/+279
12 daysSpeed graph: show current speed at the top-rightsalmonik1-0/+6
12 daysSpeed graph: only sample while in-game and unpausedsalmonik1-0/+9
12 daysESP: HUD speed graph (last 10 s)salmonik4-5/+78
12 daysDocs: add roadmap including distance weapon spread thesissalmonik1-0/+13
12 daysESP: draw the FOV circle as a stable screen-space ellipsesalmonik1-20/+39
12 daysAimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik4-64/+224
13 daysBones: ignore uninitialized/zero bone matricessalmonik1-5/+31
13 daysFonts: recreate the VGUI font after menu/map transitionssalmonik1-0/+18
13 daysUse one float-precision PI constantsalmonik3-4/+5
13 daysFonts: bundle Liberation Sans and register it with fontconfigsalmonik4-10/+180