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12 daysOverlay: keep GUI and toasts drawing if the ESP font failssalmonik1-3/+4
12 daysGUI: add on-screen toasts and atomic config writessalmonik8-24/+309
12 daysGUI: fix footer clipping; remove the old text menusalmonik5-411/+35
12 daysGUI: wire real feature state and configsalmonik5-200/+438
12 daysGUI: Insert-only close, freeze mouse look at the sourcesalmonik7-37/+110
12 daysGUI: allow movement while open; freeze look and block bind capturesalmonik5-23/+133
12 daysGUI: add F2 preview shell with dummy controlssalmonik7-4/+1326
12 daysSpeedgraph: lower the graphsalmonik1-1/+1
12 daysESP/aimbot: mark male, female, monk and Odessa models friendlysalmonik1-3/+3
12 daysSpread control: override the server FireBullets seed for the local playersalmonik4-9/+58
12 daysSpread control: add server RandomSeed GOT diagnostic/overridesalmonik1-0/+61
12 daysSpread control: set random_seed after CInput::CreateMovesalmonik2-3/+58
12 daysSpread control: client-seed no-spreadsalmonik5-15/+202
12 daysMelee killbot: 360-degree crowbar silent aimsalmonik7-35/+351
12 daysMenu: latch the Insert key and expand the root on opensalmonik1-3/+23
12 daysJumpbug: optional velocity-timed assistsalmonik6-18/+191
12 daysscript: change the map for testssalmonik1-1/+1
12 daysJumpbug: automatic duck+jump on damaging fallssalmonik5-18/+279
12 daysSpeed graph: show current speed at the top-rightsalmonik1-0/+6
12 daysSpeed graph: only sample while in-game and unpausedsalmonik1-0/+9
12 daysESP: HUD speed graph (last 10 s)salmonik4-5/+78
12 daysDocs: add roadmap including distance weapon spread thesissalmonik1-0/+13
12 daysESP: draw the FOV circle as a stable screen-space ellipsesalmonik1-20/+39
12 daysAimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik4-64/+224
13 daysBones: ignore uninitialized/zero bone matricessalmonik1-5/+31
13 daysFonts: recreate the VGUI font after menu/map transitionssalmonik1-0/+18
13 daysUse one float-precision PI constantsalmonik3-4/+5
13 daysFonts: bundle Liberation Sans and register it with fontconfigsalmonik4-10/+180
13 daysBones: head fallback for headcrab black/fastsalmonik1-4/+23
13 daysBinds: allow multiple features to share the same keysalmonik1-9/+2
13 daysDocs/cleanup: refresh CONTEXT, update ISurface status, remove dead codesalmonik6-123/+180
13 daysConfig: store in $XDG_CONFIG_HOME/hl2hake/configsalmonik1-4/+23
13 daysABH: silent auto-ABH on the jump ticksalmonik1-3/+21
13 daysSilent aim: restore view at FRAME_RENDER_START; preserve movementsalmonik3-4/+52
13 daysSilent aim: exact usercmd angle + fire, restore rendered viewsalmonik4-37/+110
13 daysTriggerbot: crosshair entity trace, hostile-onlysalmonik5-25/+159
13 daysAimbot v3: world-only vischecksalmonik6-42/+179
13 daysESP: add Show box togglesalmonik3-5/+10
13 daysAimbot v2: bone checklist and numeric smoothnesssalmonik4-18/+164
13 daysAimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitboxsalmonik3-3/+21
13 daysAimbot: push smoothed angles to engine view + diagnosticssalmonik2-1/+39
13 daysAimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik4-8/+146
13 daysESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)salmonik3-3/+14
13 daysESP: include zombie head (headcrab body/head) in humanoid skeletonsalmonik1-2/+19
13 daysESP: derive skeleton core from hitbox bone paths (fixes unnamed ValveBiped bo...salmonik1-21/+42
13 daysESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)salmonik3-2/+55
13 daysESP: skeleton ESPsalmonik3-5/+46
13 daysBones: refresh snapshots every frame (head marker no longer lags)salmonik1-1/+3
13 daysBones: robust head lookup (hitbox name -> head bone) + hitbox dumpsalmonik3-28/+115
13 daysBones: client-side SetupBones/studiohdr groundworksalmonik4-1/+326