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-rw-r--r--src/hl2h.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/hl2h.h b/src/hl2h.h
index 0c8ffb5..4f3552e 100644
--- a/src/hl2h.h
+++ b/src/hl2h.h
@@ -100,6 +100,8 @@ struct NetVars {
100 int punch = -1; // client m_vecPunchAngle (aim punch) 100 int punch = -1; // client m_vecPunchAngle (aim punch)
101 int default_fov = -1; // client m_iDefaultFOV (camera fov) 101 int default_fov = -1; // client m_iDefaultFOV (camera fov)
102 int dmg_radius = -1; // client C_BaseGrenade::m_DmgRadius 102 int dmg_radius = -1; // client C_BaseGrenade::m_DmgRadius
103 int my_weapons = -1; // client m_hMyWeapons[48] array base
104 int ammo = -1; // client m_iAmmo[] array base
103 // ponytail: mins/maxs may be absent from some HL2 netvar tables; esp.cpp falls back to h=72 105 // ponytail: mins/maxs may be absent from some HL2 netvar tables; esp.cpp falls back to h=72
104 bool ok() const { return flags >= 0 && velocity >= 0 && movetype >= 0; } 106 bool ok() const { return flags >= 0 && velocity >= 0 && movetype >= 0; }
105 // ponytail: m_iMaxHealth isn't a netvar in HL2 SP; esp.cpp falls back to 100. 107 // ponytail: m_iMaxHealth isn't a netvar in HL2 SP; esp.cpp falls back to 100.