diff options
Diffstat (limited to 'src/core.h')
| -rw-r--r-- | src/core.h | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/src/core.h b/src/core.h new file mode 100644 index 0000000..320b62b --- /dev/null +++ b/src/core.h | |||
| @@ -0,0 +1,205 @@ | |||
| 1 | #ifndef HL2H_CORE_H | ||
| 2 | #define HL2H_CORE_H | ||
| 3 | |||
| 4 | #include <cstdint> | ||
| 5 | #include <cstdio> | ||
| 6 | #include <cstring> | ||
| 7 | #include <string> | ||
| 8 | #include <vector> | ||
| 9 | |||
| 10 | #include <dlfcn.h> | ||
| 11 | #include <pthread.h> | ||
| 12 | #include <unistd.h> | ||
| 13 | |||
| 14 | // Shared float-precision constant. More digits than a float can hold are | ||
| 15 | // rounded at compile time and have no runtime cost; a coarse value would only | ||
| 16 | // hurt angular accuracy, never performance. | ||
| 17 | constexpr float PI_F = 3.14159265f; | ||
| 18 | |||
| 19 | // --------------------------------------------------------------------------- | ||
| 20 | // logging | ||
| 21 | // --------------------------------------------------------------------------- | ||
| 22 | |||
| 23 | void logf(const char *fmt, ...); | ||
| 24 | void logd(const char *fmt, ...); // debug-only (HL2H_DEBUG=1) | ||
| 25 | |||
| 26 | // --------------------------------------------------------------------------- | ||
| 27 | // init readiness | ||
| 28 | // --------------------------------------------------------------------------- | ||
| 29 | // | ||
| 30 | // setup_thread runs detached while the game threads are already live, and some | ||
| 31 | // hooks are installed lazily from the game thread. Hooks therefore always stay | ||
| 32 | // installed but pass straight through to the original until setup reaches | ||
| 33 | // INIT_LIVE, so the game can never observe half-initialised state. INIT_FAILED | ||
| 34 | // is terminal: the cheat stays inert instead of half-working. | ||
| 35 | enum { | ||
| 36 | INIT_FAILED = -1, | ||
| 37 | INIT_NONE = 0, | ||
| 38 | INIT_INTERFACES = 1, // modules + interfaces + netvars resolved | ||
| 39 | INIT_READY = 2, // config loaded, ISurface/fonts resolved | ||
| 40 | INIT_LIVE = 3 // hooks may run their bodies | ||
| 41 | }; | ||
| 42 | void init_set_stage(int stage); | ||
| 43 | int init_stage(); // acquire load | ||
| 44 | inline bool init_live() { return init_stage() == INIT_LIVE; } | ||
| 45 | |||
| 46 | // Clone a vtable into a new array, preserving the Itanium ABI header at | ||
| 47 | // [-2]/[-1] (offset-to-top and typeinfo) so RTTI on the hooked object still | ||
| 48 | // works. Returns the slot-0 pointer to install (i.e. the clone + 2). | ||
| 49 | void **vtable_clone(void *iface, size_t slots); | ||
| 50 | |||
| 51 | // --------------------------------------------------------------------------- | ||
| 52 | // on-screen toasts | ||
| 53 | // --------------------------------------------------------------------------- | ||
| 54 | |||
| 55 | enum ToastLevel { TOAST_INFO = 0, TOAST_WARN, TOAST_ERROR }; | ||
| 56 | void toastf(int level, const char *fmt, ...); | ||
| 57 | bool gui_toasts_active(); | ||
| 58 | void gui_draw_toasts(); | ||
| 59 | |||
| 60 | // --------------------------------------------------------------------------- | ||
| 61 | // module discovery | ||
| 62 | // --------------------------------------------------------------------------- | ||
| 63 | |||
| 64 | struct Module { | ||
| 65 | struct Range { | ||
| 66 | uintptr_t lo, hi; | ||
| 67 | bool file; | ||
| 68 | }; | ||
| 69 | std::vector<Range> ranges; | ||
| 70 | std::string path; | ||
| 71 | bool valid() const { return !ranges.empty(); } | ||
| 72 | bool contains(uintptr_t p) const { | ||
| 73 | for (auto &r : ranges) | ||
| 74 | if (p >= r.lo && p < r.hi) | ||
| 75 | return true; | ||
| 76 | return false; | ||
| 77 | } | ||
| 78 | }; | ||
| 79 | // Immutable module snapshots. A reader gets a reference that stays valid for | ||
| 80 | // the whole process: find_modules() publishes a new snapshot instead of | ||
| 81 | // mutating the old one, and retired snapshots are intentionally never freed, so | ||
| 82 | // a concurrent refresh can never invalidate a reference already in use. | ||
| 83 | const Module &mod_client(); | ||
| 84 | const Module &mod_engine(); | ||
| 85 | const Module &mod_server(); | ||
| 86 | |||
| 87 | // True only when the whole byte range [p, p+n) lies inside one known module | ||
| 88 | // range. Use before dereferencing pointers read out of engine memory. | ||
| 89 | bool module_range(uintptr_t p, size_t n); | ||
| 90 | |||
| 91 | // --------------------------------------------------------------------------- | ||
| 92 | // game interfaces | ||
| 93 | // --------------------------------------------------------------------------- | ||
| 94 | |||
| 95 | using CreateInterfaceFn = void *(*)(const char *, int *); | ||
| 96 | |||
| 97 | struct GameInterfaces { | ||
| 98 | void *client = nullptr; | ||
| 99 | void *entitylist = nullptr; | ||
| 100 | void *engine = nullptr; | ||
| 101 | void *modelinfo = nullptr; // IVModelInfoClient006 (model index -> model name) | ||
| 102 | void *engineserver = nullptr; // IVEngineServer021 (edict access, incl. server entities) | ||
| 103 | void *debugoverlay = nullptr; // IVDebugOverlay003 (engine-accurate world->screen) | ||
| 104 | void *enginetrace = nullptr; // EngineTraceClient003 (world vischeck) | ||
| 105 | void *cvar = nullptr; // VEngineCvar004 (mat_fullbright etc.) | ||
| 106 | void *modelrender = nullptr; // VEngineModel016 (chams) | ||
| 107 | void *renderview = nullptr; // VEngineRenderView014 (alpha/color modulation) | ||
| 108 | }; | ||
| 109 | extern GameInterfaces g_iface; | ||
| 110 | |||
| 111 | #define VTABLE(obj) (*(void ***)(obj)) | ||
| 112 | template <typename Fn> inline Fn vfunc(void *obj, size_t idx) { | ||
| 113 | return reinterpret_cast<Fn>(VTABLE(obj)[idx]); | ||
| 114 | } | ||
| 115 | |||
| 116 | // --------------------------------------------------------------------------- | ||
| 117 | // netvars | ||
| 118 | // --------------------------------------------------------------------------- | ||
| 119 | struct NetVars { | ||
| 120 | int flags = -1; | ||
| 121 | int velocity = -1; | ||
| 122 | int movetype = -1; | ||
| 123 | int health = -1; | ||
| 124 | int maxhealth = -1; | ||
| 125 | int teamnum = -1; | ||
| 126 | int origin = -1; | ||
| 127 | int viewoffset = -1; | ||
| 128 | int mins = -1; | ||
| 129 | int maxs = -1; | ||
| 130 | int lifestate = -1; | ||
| 131 | int modelindex = -1; | ||
| 132 | int absvelocity = -1; // client C_BaseEntity::m_vecAbsVelocity (prediction) | ||
| 133 | int activeweapon = -1; // client m_hActiveWeapon handle | ||
| 134 | int owner = -1; // client m_hOwnerEntity handle | ||
| 135 | int weapon_owner = -1; // client m_hOwner handle (C_BaseCombatWeapon) | ||
| 136 | int clr_render = -1; // client m_clrRender (entity render colour) | ||
| 137 | int punch = -1; // client m_vecPunchAngle (aim punch) | ||
| 138 | int default_fov = -1; // client m_iDefaultFOV (camera fov) | ||
| 139 | int dmg_radius = -1; // client C_BaseGrenade::m_DmgRadius | ||
| 140 | int my_weapons = -1; // client m_hMyWeapons[48] array base | ||
| 141 | int ammo = -1; // client m_iAmmo[] array base | ||
| 142 | // ponytail: mins/maxs may be absent from some HL2 netvar tables; esp.cpp falls back to h=72 | ||
| 143 | bool ok() const { return flags >= 0 && velocity >= 0 && movetype >= 0; } | ||
| 144 | // ponytail: m_iMaxHealth isn't a netvar in HL2 SP; esp.cpp falls back to 100. | ||
| 145 | // m_iHealth only ever updates for players — NPCs are detected via m_lifeState. | ||
| 146 | bool esp_ok() const { return ok() && health >= 0 && teamnum >= 0 && origin >= 0 && viewoffset >= 0; } | ||
| 147 | }; | ||
| 148 | extern NetVars g_net; | ||
| 149 | |||
| 150 | // --------------------------------------------------------------------------- | ||
| 151 | // CInput | ||
| 152 | // --------------------------------------------------------------------------- | ||
| 153 | |||
| 154 | extern uintptr_t g_input; | ||
| 155 | |||
| 156 | // --------------------------------------------------------------------------- | ||
| 157 | // console output | ||
| 158 | // --------------------------------------------------------------------------- | ||
| 159 | |||
| 160 | extern void (*g_conmsg)(const char *, ...); | ||
| 161 | |||
| 162 | // --------------------------------------------------------------------------- | ||
| 163 | // CUserCmd | ||
| 164 | // --------------------------------------------------------------------------- | ||
| 165 | |||
| 166 | struct CUserCmd { | ||
| 167 | void *vtable; | ||
| 168 | int command_number; | ||
| 169 | int tick_count; | ||
| 170 | float viewangles[3]; | ||
| 171 | float forwardmove; | ||
| 172 | float sidemove; | ||
| 173 | float upmove; | ||
| 174 | int buttons; | ||
| 175 | uint8_t impulse; | ||
| 176 | int weaponselect; | ||
| 177 | int weaponsubtype; | ||
| 178 | int random_seed; | ||
| 179 | short mousedx; | ||
| 180 | short mousedy; | ||
| 181 | bool hasbeenpredicted; | ||
| 182 | }; | ||
| 183 | |||
| 184 | // --------------------------------------------------------------------------- | ||
| 185 | // engine constants | ||
| 186 | // --------------------------------------------------------------------------- | ||
| 187 | |||
| 188 | enum { IN_ATTACK = 1 << 0, IN_JUMP = 1 << 1, IN_DUCK = 1 << 2, IN_USE = 1 << 5, IN_ATTACK2 = 1 << 11, IN_SPEED = 1 << 17 }; | ||
| 189 | enum { FL_ONGROUND = 1 << 0, FL_DUCKING = 1 << 1, FL_INWATER = 1 << 9 }; | ||
| 190 | enum { MOVETYPE_WALK = 2, MOVETYPE_NOCLIP = 8, MOVETYPE_LADDER = 9 }; | ||
| 191 | |||
| 192 | // --------------------------------------------------------------------------- | ||
| 193 | // vector math | ||
| 194 | // --------------------------------------------------------------------------- | ||
| 195 | |||
| 196 | struct Vector { float x, y, z; }; | ||
| 197 | struct QAngle { float x, y, z; }; | ||
| 198 | // camera state captured each CreateMove (used by ESP / future aimbot) | ||
| 199 | extern Vector g_cam_eye; | ||
| 200 | extern Vector g_cam_view; | ||
| 201 | QAngle vector_angles(const Vector &forward); | ||
| 202 | Vector angle_forward_vector(const QAngle &angles); | ||
| 203 | float getfov(const QAngle &my_view, const QAngle &aim_ang); | ||
| 204 | |||
| 205 | #endif | ||
