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293 materials ignore ColorModulate. The shared material's flag and colour are 293 materials ignore ColorModulate. The shared material's flag and colour are
294 restored to (false, white) after the draw. 294 restored to (false, white) after the draw.
295- Material lookup walks the `IMaterialSystem` list (`world_find_material`), with 295- Material lookup walks the `IMaterialSystem` list (`world_find_material`), with
296 `FindMaterial` (slot 71) as the fallback. Candidates, in order: 296 `FindMaterial` (slot 71) as the fallback. The style index selects:
297 `models/debug/debugwhite{2,3}`, `vgui/white`, 297 0 `models/debug/debugwhite`, 1 `debug/debugwireframevertexcolorignorez`,
298 `debug/debugtranslucentsinglecolor`, `debug/debugwireframevertexcolorignorez`. 298 2 `vgui/white_additive`, 3 `debug/debugtranslucentsinglecolor`,
299 The chosen material name is logged. 299 4 `vgui/white`; if the requested style is unavailable it falls back to the
300- Feature is off by default; `[chams] active/bind/walls/r/g/b`, with a 300 first available debugwhite candidate. The chosen material name is logged.
301 "Through walls" toggle and colour picker in the Visuals card. 301- `Viewmodel (hands/weapon)` also applies the override to entities whose class
302 contains `viewmodel` or whose model path is `.../v_...`. The viewmodel gets
303 only the normal-depth pass (no ignorez).
304- Feature is off by default; `[chams] active/bind/walls/viewmodel/material/r/g/b`,
305 with Through walls, Viewmodel, Material (0..4) and colour in the Visuals
306 card.
302- This is a flat material override, not stencil outlines; depth handling is 307- This is a flat material override, not stencil outlines; depth handling is
303 the simple ignorez/normal two-pass. 308 the simple ignorez/normal two-pass.
304 309