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@@ -594,6 +594,11 @@ vocabulary / decisions.
594 is the server player's `m_iMaxHealth` (not a hardcoded 100); armor uses the 594 is the server player's `m_iMaxHealth` (not a hardcoded 100); armor uses the
595 HL2 `MAX_NORMAL_BATTERY` cap of 100, read from the server 595 HL2 `MAX_NORMAL_BATTERY` cap of 100, read from the server
596 `m_ArmorValue`. If the values cannot be read the filter fails open. 596 `m_ArmorValue`. If the values cannot be read the filter fails open.
597- A world weapon whose type is already in the local player's inventory is
598 reclassified as ammo (`SMG ammo`, `AR2 ammo`, ...). Inventory types come
599 from client weapon entities whose owner handle resolves to the local player
600 index; NPC-held weapons are ignored. Weapons the player does not own stay
601 under the Weapons category.
597- Scans the client entity list every 100 ms and tags health, ammo, armor/suit, 602- Scans the client entity list every 100 ms and tags health, ammo, armor/suit,
598 world weapon pickups, the two supply-crate models and generic items. 603 world weapon pickups, the two supply-crate models and generic items.
599- Each tag is a colored marker with a name and optional distance, filtered by 604- Each tag is a colored marker with a name and optional distance, filtered by
@@ -621,7 +626,10 @@ vocabulary / decisions.
621 `CGrenadeFrag`-style class names or by an owner handle. 626 `CGrenadeFrag`-style class names or by an owner handle.
622- Fuse: `CBaseGrenade::m_flDetonateTime` is not networked, so it is read from 627- Fuse: `CBaseGrenade::m_flDetonateTime` is not networked, so it is read from
623 the server entity datamap (`FIELD_TIME`) and compared with 628 the server entity datamap (`FIELD_TIME`) and compared with
624 `IVEngineClient::Time()` (slot 14). RPG rockets have no fuse. 629 `IVEngineClient::Time()` (slot 14). RPG rockets have no fuse. If the server
630 value or the engine time is unavailable, a 3-second countdown from the first
631 sighting is used so the label still ticks. The first 8 projectiles log
632 `det=`, `cur=`, the server base and the raw fuse value for diagnosis.
625- Blast radius: networked client `m_DmgRadius` when available, server 633- Blast radius: networked client `m_DmgRadius` when available, server
626 `m_DmgRadius` (`FIELD_FLOAT`) as fallback, then 300/200/150/300 for 634 `m_DmgRadius` (`FIELD_FLOAT`) as fallback, then 300/200/150/300 for
627 frag/RPG/AR2/bomb. 635 frag/RPG/AR2/bomb.