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Diffstat (limited to '')
| -rw-r--r-- | CONTEXT.md | 20 |
1 files changed, 16 insertions, 4 deletions
| @@ -264,12 +264,24 @@ vocabulary / decisions. | |||
| 264 | - Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot | 264 | - Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot |
| 265 | (`MASK_SHOT`/all entities): glass and static props can behave differently. | 265 | (`MASK_SHOT`/all entities): glass and static props can behave differently. |
| 266 | 266 | ||
| 267 | ## Stucklaunch assist | ||
| 268 | |||
| 269 | - Optional Movement feature; Active is off by default. | ||
| 270 | - While engaged it holds jump, alternates +use every 2 ticks to regrab a | ||
| 271 | physics prop, optionally alternates +attack while the gravity gun is | ||
| 272 | active, and air-strafes the hops. | ||
| 273 | - Engagement comes from `m_hGroundEntity`, latched for ~0.5 s so the prop | ||
| 274 | stays "active" during each hop. If that netvar is unavailable it runs | ||
| 275 | whenever the feature is active, so bind it to a key. | ||
| 276 | - It does not spawn or move props. The player still supplies the prop and the | ||
| 277 | small initial speed. Pallets and brush physboxes work best. | ||
| 278 | |||
| 267 | ## Roadmap / TODO | 279 | ## Roadmap / TODO |
| 268 | 280 | ||
| 269 | - **GUI**: replace/augment the VGUI ISurface menu with an immediate-mode GUI | 281 | - **Stucklaunch tuning**: use-spam period, prop class coverage, and a possible |
| 270 | (Dear ImGui or a custom implementation); needs a design grill first. | 282 | pause/unpause variant still need in-game testing. |
| 271 | - **Server-side spread/recoil control**: optional single-player writes to the | 283 | - **Server-side spread/recoil control**: not planned; recoil and accuracy |
| 272 | pistol accuracy penalty and view punch, and a true zero-cone hook if wanted. | 284 | penalties are intentionally left stock. |
| 273 | - **Distance weapon spread thesis**: addressed by Spread control; stock HL2 | 285 | - **Distance weapon spread thesis**: addressed by Spread control; stock HL2 |
| 274 | hitscan damage is range-independent, so distance efficiency is the cone. | 286 | hitscan damage is range-independent, so distance efficiency is the cone. |
| 275 | 287 | ||
