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268- Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot 268- Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot
269 (`MASK_SHOT`/all entities): glass and static props can behave differently. 269 (`MASK_SHOT`/all entities): glass and static props can behave differently.
270 270
271## Stucklaunch assist 271## Valuable items
272 272
273- Optional Movement feature; Active is off by default. 273- Visuals feature; Active is on by default and unbound (always-on).
274- While engaged it holds jump, alternates +use (or +attack/+use as a 274- Scans the client entity list every 100 ms for item models/classes and tags
275 pickup/drop cycle while the gravity gun is active) every N ticks (default 275 health, ammo, armor/suit, supply crates and generic items.
276 2), and air-strafes the hops. 276- Each tag is a colored marker with a name and optional distance, filtered by
277- Engagement comes from `m_hGroundEntity`, latched for ~0.5 s so the prop 277 category toggles and a max-distance slider. Drawn through walls and
278 stays "active" during each hop. If that netvar is unavailable it runs 278 independently of the hostile NPC ESP.
279 whenever the feature is active, so bind it to a key. 279- Detection is model-first (`models/items/...`, `models/healthvial.mdl`,
280- It does not spawn or move props. The player still supplies the prop and the 280 `models/props_combine/*_charger*.mdl`, `models/w_longjump.mdl`) with class
281 small initial speed. Pallets and brush physboxes work best. 281 fallbacks. Weapon pickups are intentionally not tagged.
282 282
283## Roadmap / TODO 283## Roadmap / TODO
284 284
285- **Stucklaunch tuning**: use-spam period, prop class coverage, and a possible
286 pause/unpause variant still need in-game testing.
287- **Server-side spread/recoil control**: not planned; recoil and accuracy 285- **Server-side spread/recoil control**: not planned; recoil and accuracy
288 penalties are intentionally left stock. 286 penalties are intentionally left stock.
289- **Distance weapon spread thesis**: addressed by Spread control; stock HL2 287- **Distance weapon spread thesis**: addressed by Spread control; stock HL2