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@@ -299,11 +299,17 @@ vocabulary / decisions.
299- Material lookup walks the `IMaterialSystem` list (`world_find_material`), with 299- Material lookup walks the `IMaterialSystem` list (`world_find_material`), with
300 `FindMaterial` (slot 71) as the fallback. The **exact requested style** is 300 `FindMaterial` (slot 71) as the fallback. The **exact requested style** is
301 tried first (resident, then loaded on demand), and only if that fails does it 301 tried first (resident, then loaded on demand), and only if that fails does it
302 fall back to `models/debug/debugwhite`/`vgui/white`. Styles: Flat, Wireframe, 302 fall back to `debug/debugtranslucentsinglecolor`/debugwhite/vgui white.
303 Additive glow, Solid, White. The chosen material name is logged. 303 Styles: 0 Flat (`models/debug/debugwhite`), 1 Wireframe
304- `Viewmodel (hands/weapon)` also applies the override to entities whose class 304 (`debug/debugwireframe`), 2 Additive (`debug/additivevertexcolorvertexalpha`),
305 contains `viewmodel` or whose model path is `.../v_...`. The viewmodel gets 305 3 Solid (`debug/debugtranslucentsinglecolor`), 4 White
306 only the normal-depth pass (no ignorez). 306 (`debug/debugtranslucentvertexcolor`), 5 Fullbright
307 (`debug/debugmrmfullbright2`). The chosen material name is logged.
308- `Viewmodel (hands/weapon)` applies the override to entities whose class
309 contains `viewmodel` or whose model path is `.../v_...`. Viewmodels always
310 use the model-safe solid material (`debug/debugtranslucentsinglecolor`);
311 VGUI/white materials do not draw skinned models and made the hands/weapon
312 disappear. Only the normal-depth pass is used.
307- Feature is off by default; `[chams] active/bind/walls/viewmodel/material/r/g/b`, 313- Feature is off by default; `[chams] active/bind/walls/viewmodel/material/r/g/b`,
308 with Through walls, Viewmodel, a Material dropdown and colour in the Visuals 314 with Through walls, Viewmodel, a Material dropdown and colour in the Visuals
309 card. 315 card.