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1 files changed, 9 insertions, 6 deletions
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@@ -111,6 +111,10 @@ vocabulary / decisions.
111- **Category**: sidebar group. Movement, Combat, Visuals, Weapons, System. 111- **Category**: sidebar group. Movement, Combat, Visuals, Weapons, System.
112- **Card**: per-feature panel. Header always shows Active + Bind; body is a 112- **Card**: per-feature panel. Header always shows Active + Bind; body is a
113 collapsible set of settings. 113 collapsible set of settings.
114- **Dropdown**: `CK_DROPDOWN` row with a value button; clicking opens an
115 overlay list below the row (above it near the window bottom). Clicking an
116 option sets the value and saves the config; clicking elsewhere closes it.
117 One dropdown is open at a time; it is not clipped by the card/content rect.
114- **Text layout**: measured with `ISurface::GetTextSize` and wrapped to the 118- **Text layout**: measured with `ISurface::GetTextSize` and wrapped to the
115 available width. Card headers, control rows, info rows, tooltips and toasts 119 available width. Card headers, control rows, info rows, tooltips and toasts
116 grow/wrap instead of truncating; there is no ellipsis truncation. The config 120 grow/wrap instead of truncating; there is no ellipsis truncation. The config
@@ -293,16 +297,15 @@ vocabulary / decisions.
293 materials ignore ColorModulate. The shared material's flag and colour are 297 materials ignore ColorModulate. The shared material's flag and colour are
294 restored to (false, white) after the draw. 298 restored to (false, white) after the draw.
295- Material lookup walks the `IMaterialSystem` list (`world_find_material`), with 299- Material lookup walks the `IMaterialSystem` list (`world_find_material`), with
296 `FindMaterial` (slot 71) as the fallback. The style index selects: 300 `FindMaterial` (slot 71) as the fallback. The **exact requested style** is
297 0 `models/debug/debugwhite`, 1 `debug/debugwireframevertexcolorignorez`, 301 tried first (resident, then loaded on demand), and only if that fails does it
298 2 `vgui/white_additive`, 3 `debug/debugtranslucentsinglecolor`, 302 fall back to `models/debug/debugwhite`/`vgui/white`. Styles: Flat, Wireframe,
299 4 `vgui/white`; if the requested style is unavailable it falls back to the 303 Additive glow, Solid, White. The chosen material name is logged.
300 first available debugwhite candidate. The chosen material name is logged.
301- `Viewmodel (hands/weapon)` also applies the override to entities whose class 304- `Viewmodel (hands/weapon)` also applies the override to entities whose class
302 contains `viewmodel` or whose model path is `.../v_...`. The viewmodel gets 305 contains `viewmodel` or whose model path is `.../v_...`. The viewmodel gets
303 only the normal-depth pass (no ignorez). 306 only the normal-depth pass (no ignorez).
304- Feature is off by default; `[chams] active/bind/walls/viewmodel/material/r/g/b`, 307- Feature is off by default; `[chams] active/bind/walls/viewmodel/material/r/g/b`,
305 with Through walls, Viewmodel, Material (0..4) and colour in the Visuals 308 with Through walls, Viewmodel, a Material dropdown and colour in the Visuals
306 card. 309 card.
307- This is a flat material override, not stencil outlines; depth handling is 310- This is a flat material override, not stencil outlines; depth handling is
308 the simple ignorez/normal two-pass. 311 the simple ignorez/normal two-pass.