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@@ -108,6 +108,10 @@ vocabulary / decisions.
108- **Category**: sidebar group. Movement, Combat, Visuals, Weapons, System. 108- **Category**: sidebar group. Movement, Combat, Visuals, Weapons, System.
109- **Card**: per-feature panel. Header always shows Active + Bind; body is a 109- **Card**: per-feature panel. Header always shows Active + Bind; body is a
110 collapsible set of settings. 110 collapsible set of settings.
111- **Text layout**: measured with `ISurface::GetTextSize` and wrapped to the
112 available width. Card headers, control rows, info rows, tooltips and toasts
113 grow/wrap instead of truncating; there is no ellipsis truncation. The config
114 path is shown on the System page (not duplicated in the footer).
111- **Freeze**: while the GUI is open, look/attack/use/impulse/weapon selection 115- **Freeze**: while the GUI is open, look/attack/use/impulse/weapon selection
112 are blocked and combat features are skipped, but normal WASD/jump/duck/walk 116 are blocked and combat features are skipped, but normal WASD/jump/duck/walk
113 movement is allowed. Mouse deltas are discarded before `CInput::CreateMove` 117 movement is allowed. Mouse deltas are discarded before `CInput::CreateMove`