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Diffstat (limited to '')
| -rw-r--r-- | CONTEXT.md | 4 |
1 files changed, 4 insertions, 0 deletions
| @@ -108,6 +108,10 @@ vocabulary / decisions. | |||
| 108 | - **Category**: sidebar group. Movement, Combat, Visuals, Weapons, System. | 108 | - **Category**: sidebar group. Movement, Combat, Visuals, Weapons, System. |
| 109 | - **Card**: per-feature panel. Header always shows Active + Bind; body is a | 109 | - **Card**: per-feature panel. Header always shows Active + Bind; body is a |
| 110 | collapsible set of settings. | 110 | collapsible set of settings. |
| 111 | - **Text layout**: measured with `ISurface::GetTextSize` and wrapped to the | ||
| 112 | available width. Card headers, control rows, info rows, tooltips and toasts | ||
| 113 | grow/wrap instead of truncating; there is no ellipsis truncation. The config | ||
| 114 | path is shown on the System page (not duplicated in the footer). | ||
| 111 | - **Freeze**: while the GUI is open, look/attack/use/impulse/weapon selection | 115 | - **Freeze**: while the GUI is open, look/attack/use/impulse/weapon selection |
| 112 | are blocked and combat features are skipped, but normal WASD/jump/duck/walk | 116 | are blocked and combat features are skipped, but normal WASD/jump/duck/walk |
| 113 | movement is allowed. Mouse deltas are discarded before `CInput::CreateMove` | 117 | movement is allowed. Mouse deltas are discarded before `CInput::CreateMove` |
