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Diffstat (limited to '')
| -rw-r--r-- | CONTEXT.md | 7 |
1 files changed, 5 insertions, 2 deletions
| @@ -271,7 +271,8 @@ vocabulary / decisions. | |||
| 271 | trigger whose target equals `g_map_prev` is marked `<- map` (the way back). | 271 | trigger whose target equals `g_map_prev` is marked `<- map` (the way back). |
| 272 | - Scanning runs at 4 Hz in the ESP draw; the 8 world corners are projected and | 272 | - Scanning runs at 4 Hz in the ESP draw; the 8 world corners are projected and |
| 273 | the 12 edges are drawn as a 3D wireframe, with a 10 px tag above the highest | 273 | the 12 edges are drawn as a 3D wireframe, with a 10 px tag above the highest |
| 274 | visible corner. | 274 | visible corner. Each edge is clipped at the camera near plane and then to the |
| 275 | screen, so a box straddling the camera still draws its visible portions. | ||
| 275 | 276 | ||
| 276 | ## Bones / ESP | 277 | ## Bones / ESP |
| 277 | 278 | ||
| @@ -644,7 +645,9 @@ vocabulary / decisions. | |||
| 644 | `m_DmgRadius` (`FIELD_FLOAT`) as fallback, then 300/200/150/300 for | 645 | `m_DmgRadius` (`FIELD_FLOAT`) as fallback, then 300/200/150/300 for |
| 645 | frag/RPG/AR2/bomb. | 646 | frag/RPG/AR2/bomb. |
| 646 | - Draws a small marker and a `FRAG 1.2s`-style label; the optional radius ring | 647 | - Draws a small marker and a `FRAG 1.2s`-style label; the optional radius ring |
| 647 | is a 24-segment horizontal circle projected at the projectile height. | 648 | is a 24-segment horizontal circle projected at the projectile height, with |
| 649 | every segment near-plane/screen clipped independently, so it still draws | ||
| 650 | when the grenade itself is off-screen or behind the camera. | ||
| 648 | Toggles: Fuse timer, Blast radius. | 651 | Toggles: Fuse timer, Blast radius. |
| 649 | 652 | ||
| 650 | ## Roadmap / TODO | 653 | ## Roadmap / TODO |
