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148 `rename()`d over the real file. A failed write raises an error toast. 148 `rename()`d over the real file. A failed write raises an error toast.
149 149
150 150
151## NPC friendliness
152
153- ESP colours, aimbot/silent-aim/melee target filtering use the server AI
154 relationship (`m_Relationship` CUtlVector) against the local player:
155 entity-specific rows first, then the CLASS_PLAYER class row. D_LI is
156 friendly, D_NU neutral, D_HT/D_FR hostile.
157- This makes map-scripted friendly turrets and other relationship overrides
158 dynamic instead of model-name guesses. When no row exists, the old model
159 heuristic is used.
160- Bugbait-controlled antlions are also treated as friendly when their server
161 `m_hFollowTarget` is set, covering antlions that spawned before the global
162 `antlion_allied` state changed.
163
151## Bones / ESP 164## Bones / ESP
152 165
153- `SetupBones(BONE_USED_BY_ANYTHING)` with engine `Time()`; studio header via 166- `SetupBones(BONE_USED_BY_ANYTHING)` with engine `Time()`; studio header via