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authorsalmonik <salmonik@tuta.io>2026-11-03 22:22:08 +0100
committersalmonik <salmonik@tuta.io>2026-11-03 22:22:08 +0100
commit4b7dd1ca76ff0f97d53038ac9a11165f2fc68528 (patch)
treed30473e54ecbb18f14e54e7cf678e7e7dc1a2a52 /vgui_surface030_vtable_identification.md
parentVischeck: only glass materials are glass; log font/glass diagnostics (diff)
downloadhl2h-4b7dd1ca76ff0f97d53038ac9a11165f2fc68528.tar.gz
hl2h-4b7dd1ca76ff0f97d53038ac9a11165f2fc68528.zip
World: add Fullbright visual feature
- New Visuals card with the usual Active + Bind; default off. Unbound+Active is always-on, a bind makes it hold-to-brighten. - Resolve VEngineCvar004 and set mat_fullbright 1/0 through FindVar (slot 12) and ConVar::SetValue(int) (slot 11), bypassing the console cheat gate. Fall back to ClientCmd if the cvar interface is unavailable. - Reapply after map loads/respawns and persist [fullbright] active/bind. - Log on/off; show an error toast if the cvar cannot be applied.
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