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authorsalmonik <salmonik@tuta.io>2026-10-27 18:31:27 +0100
committersalmonik <salmonik@tuta.io>2026-10-27 18:31:27 +0100
commitf1794edcc60f6a27e622884c82397bb77e2aa280 (patch)
treeca1bf9aa40a612e8e7b1d1a76ff65bdddabd1add /tree
parentGUI: Insert-only close, freeze mouse look at the source (diff)
downloadhl2h-f1794edcc60f6a27e622884c82397bb77e2aa280.tar.gz
hl2h-f1794edcc60f6a27e622884c82397bb77e2aa280.zip
GUI: wire real feature state and config
Replace the dummy preview controls with the actual settings: - cards bind directly to the feature state and the existing option variables; Active/Bind now drive the same gates as the text menu; - every feature persists active+bind, including movement, melee and spread; - config path and build info are real; Reload config re-reads the INI; - Reset defaults is two-click, restores feature settings/binds and keeps the GUI layout; - window position, category and expanded cards persist under [gui] in the same config file; layout saves on drag/category/expand/close; - mouse bind capture handles all five buttons and consumes the click so it cannot re-arm immediately; - Active/Bind tooltips and full scancode names. The old text tree stays on F1 for one verification pass.
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