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| author | salmonik <salmonik@tuta.io> | 2026-11-04 16:03:34 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 16:03:34 +0100 |
| commit | 4171b26d1ce68d185f3d2611f5753f4288a92a69 (patch) | |
| tree | ee271ec4b5330598830638f208eac96e8e79e12f /tree | |
| parent | Fix overlay-vanishing projections; ammo rule via held weapons (diff) | |
| download | hl2h-4171b26d1ce68d185f3d2611f5753f4288a92a69.tar.gz hl2h-4171b26d1ce68d185f3d2611f5753f4288a92a69.zip | |
Clip transition and radius lines at the near plane
Transition-box edges and projectile radius rings were only drawn when both
endpoints projected. An edge with one corner behind the camera vanished, so a
half-visible box or ring showed nothing. Add a segment projector that clips at
the near plane in view space, then clips the 2D result to the screen bounds,
and use it for both.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
