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authorsalmonik <salmonik@tuta.io>2026-11-04 15:55:08 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 15:55:08 +0100
commit1267387f58d41d1421e3c2122a6930de0b279d12 (patch)
tree1d4c5cbfdecb9aa85f16ff4f14bbc189241bf87a /tree
parentAdd usable item filter, projectile ESP and gravity-gun melee (diff)
downloadhl2h-1267387f58d41d1421e3c2122a6930de0b279d12.tar.gz
hl2h-1267387f58d41d1421e3c2122a6930de0b279d12.zip
Items: fallen owned weapons count as ammo; fuse diagnostics
- World weapons of a type already in the local player's inventory are retagged as ammo ("SMG ammo", ...). Inventory scan only counts weapons owned by the local player index, so NPC weapons do not trigger it. - Projectile fuse: log det/cur/base/raw server value, and fall back to a 3-second first-sighting countdown when m_flDetonateTime or engine time is unavailable.
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