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authorsalmonik <salmonik@tuta.io>2026-10-26 16:46:37 +0100
committersalmonik <salmonik@tuta.io>2026-10-26 16:46:37 +0100
commitccec960a0d53a740eb546a9523811e066a5f118a (patch)
tree5df27448116c31ab9afee0c2270d44963ff82163 /src
parentAimbot: push smoothed angles to engine view + diagnostics (diff)
downloadhl2h-ccec960a0d53a740eb546a9523811e066a5f118a.tar.gz
hl2h-ccec960a0d53a740eb546a9523811e066a5f118a.zip
Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitbox
- g_cam_eye was adding the X component of m_vecViewOffset to Z, leaving the eye ~64 units too low; the aimbot consequently aimed above heads - head_position now prefers the HITGROUP_HEAD hitbox center before falling back to bone names (zombie: headcrab body hitbox) - log the exact head and desired angles for the first few aim ticks
Diffstat (limited to '')
-rw-r--r--src/bones.cpp6
-rw-r--r--src/esp.cpp12
-rw-r--r--src/hl2h.cpp6
3 files changed, 21 insertions, 3 deletions
diff --git a/src/bones.cpp b/src/bones.cpp
index f33a4b2..abcaac6 100644
--- a/src/bones.cpp
+++ b/src/bones.cpp
@@ -439,6 +439,12 @@ bool head_position(int idx, Vector &out) {
439 const HitboxSet *s = hitbox_set0(e->hdr); 439 const HitboxSet *s = hitbox_set0(e->hdr);
440 if (s) { 440 if (s) {
441 const Hitbox *boxes = hitboxes(s); 441 const Hitbox *boxes = hitboxes(s);
442 // HITGROUP_HEAD == 1. HL2 models often have no hitbox names, so use the
443 // damage-group head hitbox first (zombie: headcrab body, humanoids: head).
444 for (int i = 0; i < s->numhitboxes; i++) {
445 if (boxes[i].group == 1 && hitbox_world(e, boxes[i], out))
446 return true;
447 }
442 for (int i = 0; i < s->numhitboxes; i++) { 448 for (int i = 0; i < s->numhitboxes; i++) {
443 if (boxes[i].bone < 0 || boxes[i].bone >= e->count) 449 if (boxes[i].bone < 0 || boxes[i].bone >= e->count)
444 continue; 450 continue;
diff --git a/src/esp.cpp b/src/esp.cpp
index bd3fbdb..2987508 100644
--- a/src/esp.cpp
+++ b/src/esp.cpp
@@ -417,15 +417,25 @@ bool aimbot_apply(CUserCmd *cmd) {
417 } 417 }
418 418
419 // Refine to the actual head hitbox/bone for the chosen target only. 419 // Refine to the actual head hitbox/bone for the chosen target only.
420 bool exact_head = false;
420 void *best_ent = entitylist_get(best_idx); 421 void *best_ent = entitylist_get(best_idx);
421 if (best_ent && bones_update(best_idx, best_ent)) { 422 if (best_ent && bones_update(best_idx, best_ent)) {
422 Vector head; 423 Vector head;
423 if (head_position(best_idx, head) && 424 if (head_position(best_idx, head) &&
424 getfov(view, angle_to(g_cam_eye, head)) <= MAX_FOV) 425 getfov(view, angle_to(g_cam_eye, head)) <= MAX_FOV) {
425 best_head = head; 426 best_head = head;
427 exact_head = true;
428 }
426 } 429 }
427 430
428 QAngle desired = angle_to(g_cam_eye, best_head); 431 QAngle desired = angle_to(g_cam_eye, best_head);
432 static int want_logs = 0;
433 if (want_logs < 10) {
434 want_logs++;
435 logf("aimbot: head=(%.1f %.1f %.1f) exact=%d want=%.2f/%.2f",
436 best_head.x, best_head.y, best_head.z, (int)exact_head, desired.x,
437 desired.y);
438 }
429 float dp = desired.x - cmd->viewangles[0]; 439 float dp = desired.x - cmd->viewangles[0];
430 float dy = desired.y - cmd->viewangles[1]; 440 float dy = desired.y - cmd->viewangles[1];
431 while (dy > 180.0f) dy -= 360.0f; 441 while (dy > 180.0f) dy -= 360.0f;
diff --git a/src/hl2h.cpp b/src/hl2h.cpp
index de5d194..c3b94fe 100644
--- a/src/hl2h.cpp
+++ b/src/hl2h.cpp
@@ -200,8 +200,10 @@ static void do_move(int seq) {
200 return; 200 return;
201 201
202 uintptr_t e = (uintptr_t)ent; 202 uintptr_t e = (uintptr_t)ent;
203 g_cam_eye = {*(float *)(e + g_net.origin), *(float *)(e + g_net.origin + 4), *(float *)(e + g_net.origin + 8)}; 203 const float *vo = (const float *)(e + g_net.viewoffset);
204 g_cam_eye.z += *(float *)(e + g_net.viewoffset); 204 g_cam_eye = {*(float *)(e + g_net.origin) + vo[0],
205 *(float *)(e + g_net.origin + 4) + vo[1],
206 *(float *)(e + g_net.origin + 8) + vo[2]};
205 g_cam_view = {cmd->viewangles[0], cmd->viewangles[1], cmd->viewangles[2]}; 207 g_cam_view = {cmd->viewangles[0], cmd->viewangles[1], cmd->viewangles[2]};
206 int flags = *(int *)(e + g_net.flags); 208 int flags = *(int *)(e + g_net.flags);
207 bool onground = (flags & FL_ONGROUND) != 0; 209 bool onground = (flags & FL_ONGROUND) != 0;