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authorsalmonik <salmonik@tuta.io>2026-10-28 12:24:10 +0100
committersalmonik <salmonik@tuta.io>2026-10-28 12:24:10 +0100
commit16546e5818408f35adc60c2d937cf4541ff7840a (patch)
tree19c405c2c226e69f082d9465f9325c67bb1d0d92 /src/vischeck.cpp
parentItem ESP: recover CPhysicsProp model names from the server (diff)
downloadhl2h-16546e5818408f35adc60c2d937cf4541ff7840a.tar.gz
hl2h-16546e5818408f35adc60c2d937cf4541ff7840a.zip
Logging: per-session file and debug-gated verbose logs
- Open /tmp/hl2hake.log once in the library constructor with "w" so each session starts clean, use line buffering, flush each line, and close it via atexit. No more fopen/fclose per message. - Add logd() for verbose diagnostics, enabled only with HL2H_DEBUG=1. - Move ESP/NPC scans, item-prop/item-classification logs, aimbot/silent-aim/ melee/triggerbot/spread details, jumpbug tracking, bone dumps, netvar dumps, cmd-modified and ground-trace noise to logd(). - Keep logf() for lifecycle, config, warnings/errors, GUI open/close, item category/tagging summaries and item-crate detections so crate debugging works without the ESP stream. - Supply crates now respect the max-distance slider (user change), with the stale comment and CONTEXT updated. - Document HL2H_DEBUG=1 in play.sh and CONTEXT.
Diffstat (limited to '')
-rw-r--r--src/vischeck.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vischeck.cpp b/src/vischeck.cpp
index 6d453c5..dcb5c3c 100644
--- a/src/vischeck.cpp
+++ b/src/vischeck.cpp
@@ -185,7 +185,7 @@ float ground_distance(const Vector &origin, void *ignore, float max_dist) {
185 static int solid_logs = 0; 185 static int solid_logs = 0;
186 if (tr.startsolid && solid_logs < 4) { 186 if (tr.startsolid && solid_logs < 4) {
187 solid_logs++; 187 solid_logs++;
188 logf("ground trace: startsolid at (%.1f %.1f %.1f)", origin.x, 188 logd("ground trace: startsolid at (%.1f %.1f %.1f)", origin.x,
189 origin.y, origin.z); 189 origin.y, origin.z);
190 } 190 }
191 return -1.0f; 191 return -1.0f;