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| author | salmonik <salmonik@tuta.io> | 2026-11-04 16:18:21 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 16:18:21 +0100 |
| commit | c803fd1f425e7ea8e78f83afd481e58326fb1610 (patch) | |
| tree | dbb69170330efdd497b984962d1c46a4105d7d1d /src/server.cpp | |
| parent | Items: hide full ammo pickups; robust close-target projection (diff) | |
| download | hl2h-c803fd1f425e7ea8e78f83afd481e58326fb1610.tar.gz hl2h-c803fd1f425e7ea8e78f83afd481e58326fb1610.zip | |
Netvars: handle RecvPropArray3 array props
m_iAmmo and m_hMyWeapons were not resolving (both -1). Array props keep their
element descriptor in m_pArrayProp and its offset can hold the array base; the
walker was also treating a non-null m_pDataTable on an array as a nested table
and skipping the name match. Process array props by name, use the element
offset when present, and log the first 16 array props under HL2H_DEBUG.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
