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authorsalmonik <salmonik@tuta.io>2026-10-28 12:24:10 +0100
committersalmonik <salmonik@tuta.io>2026-10-28 12:24:10 +0100
commit16546e5818408f35adc60c2d937cf4541ff7840a (patch)
tree19c405c2c226e69f082d9465f9325c67bb1d0d92 /src/server.cpp
parentItem ESP: recover CPhysicsProp model names from the server (diff)
downloadhl2h-16546e5818408f35adc60c2d937cf4541ff7840a.tar.gz
hl2h-16546e5818408f35adc60c2d937cf4541ff7840a.zip
Logging: per-session file and debug-gated verbose logs
- Open /tmp/hl2hake.log once in the library constructor with "w" so each session starts clean, use line buffering, flush each line, and close it via atexit. No more fopen/fclose per message. - Add logd() for verbose diagnostics, enabled only with HL2H_DEBUG=1. - Move ESP/NPC scans, item-prop/item-classification logs, aimbot/silent-aim/ melee/triggerbot/spread details, jumpbug tracking, bone dumps, netvar dumps, cmd-modified and ground-trace noise to logd(). - Keep logf() for lifecycle, config, warnings/errors, GUI open/close, item category/tagging summaries and item-crate detections so crate debugging works without the ESP stream. - Supply crates now respect the max-distance slider (user change), with the stale comment and CONTEXT updated. - Document HL2H_DEBUG=1 in play.sh and CONTEXT.
Diffstat (limited to '')
-rw-r--r--src/server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index cfb4dd1..115cd53 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -100,7 +100,7 @@ bool resolve_server_netvars() {
100 if (!g_server.valid()) { 100 if (!g_server.valid()) {
101 if (!fail_logged) { 101 if (!fail_logged) {
102 fail_logged = true; 102 fail_logged = true;
103 logf("server datamap: server.so not mapped yet"); 103 logd("server datamap: server.so not mapped yet");
104 } 104 }
105 return false; 105 return false;
106 } 106 }