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authorsalmonik <salmonik@tuta.io>2026-11-04 11:28:49 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 11:28:49 +0100
commitfd9fb062a3e8bfabb48d2fd9db90a00c0bcc53a2 (patch)
treef8929520e9e7bac37f9dab8fbe28f6994bba64a3 /src/projectiles.cpp
parentWorld tint: include props/ materials; log static studio draws (diff)
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Props: tint through DrawModel/DrawModelArray; drop m_clrRender writes
m_clrRender resolved to offset 0 in this build; writing it stomped entity vtables instead of tinting anything. Remove that path. The static-prop logging showed DrawModelStaticProp is never called for these props, so hook the other studio draw entries as well: DrawModel (29) for entity models and DrawModelArray (46, the instanced static-prop path). Both read the model name from DrawModelInfo_t::m_pStudioHdr and force the prop colour for models/props* draws.
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