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| author | salmonik <salmonik@tuta.io> | 2026-11-04 13:53:45 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 13:53:45 +0100 |
| commit | 12fde50efc7e1f1d123f9fc34ffef53d4387de2d (patch) | |
| tree | 4de53807ce23df9b63598a0e3a12620ff19eb7cc /src/netvars.cpp | |
| parent | No spread: detect pellet draws from the FireBullets seed call (diff) | |
| download | hl2h-12fde50efc7e1f1d123f9fc34ffef53d4387de2d.tar.gz hl2h-12fde50efc7e1f1d123f9fc34ffef53d4387de2d.zip | |
Add ESP, aim, view and movement batch
- ESP: alert state (IDLE/ALERT/COMBAT/SCRIPT), enemy weapon labels, hostile/
neutral/friendly colour pickers, off-screen direction arrows, and
trigger_changelevel volumes with next/previous map labels.
- Aim: silent aim reuses the Aimbot FOV, vischeck and bone settings; add
optional aim-punch compensation for aimbot, silent aim, triggerbot and
melee (server bullets add m_vecPunchAngle to the usercmd angles).
- View: always-on Camera / display card with camera FOV (writes the client
m_iDefaultFOV netvar), viewmodel FOV and monitor gamma (client cvars).
- Movement: Jump assist card with auto crouch-jump and edge jump (point
ground probe 0.12 s ahead).
- Spread: Engine spread override toggle gates the direct RandomFloat zeroing;
off leaves only the seed search.
- Server: entity count/base/classname helpers, trigger_changelevel map name
and world bounds via IServerUnknown/ICollideable.
- Netvars: m_vecPunchAngle and m_iDefaultFOV.
Diffstat (limited to '')
| -rw-r--r-- | src/netvars.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/netvars.cpp b/src/netvars.cpp index 8043674..33fd6a3 100644 --- a/src/netvars.cpp +++ b/src/netvars.cpp | |||
| @@ -98,6 +98,15 @@ static void collect_netvars(uintptr_t table, uintptr_t base_off, int depth) { | |||
| 98 | // colour lives well inside C_BaseEntity. | 98 | // colour lives well inside C_BaseEntity. |
| 99 | if (off >= 0x20 && off <= 0x2000) | 99 | if (off >= 0x20 && off <= 0x2000) |
| 100 | g_net.clr_render = off; | 100 | g_net.clr_render = off; |
| 101 | } else if (strcmp(pname2, "m_vecPunchAngle") == 0 && g_net.punch < 0) { | ||
| 102 | int off = (int)(base_off + (uint32_t)poff); | ||
| 103 | if (off >= 0x20 && off <= 0x2000) | ||
| 104 | g_net.punch = off; | ||
| 105 | } else if (strcmp(pname2, "m_iDefaultFOV") == 0 && | ||
| 106 | g_net.default_fov < 0) { | ||
| 107 | int off = (int)(base_off + (uint32_t)poff); | ||
| 108 | if (off >= 0x20 && off <= 0x2000) | ||
| 109 | g_net.default_fov = off; | ||
| 101 | } else if (strcmp(pname2, "m_iTeamNum") == 0 && g_net.teamnum < 0) { | 110 | } else if (strcmp(pname2, "m_iTeamNum") == 0 && g_net.teamnum < 0) { |
| 102 | g_net.teamnum = (int)(base_off + (uint32_t)poff); | 111 | g_net.teamnum = (int)(base_off + (uint32_t)poff); |
| 103 | } else if (strcmp(pname2, "m_vecOrigin") == 0 && g_net.origin < 0) { | 112 | } else if (strcmp(pname2, "m_vecOrigin") == 0 && g_net.origin < 0) { |
| @@ -279,9 +288,11 @@ void resolve_netvars() { | |||
| 279 | logf("netvars: flags=%d velocity=%d movetype=%d health=%d maxhealth=%d " | 288 | logf("netvars: flags=%d velocity=%d movetype=%d health=%d maxhealth=%d " |
| 280 | "teamnum=%d origin=%d viewoffset=%d mins=%d maxs=%d lifeste=%d " | 289 | "teamnum=%d origin=%d viewoffset=%d mins=%d maxs=%d lifeste=%d " |
| 281 | "modelindex=%d absvelocity=%d activeweapon=%d owner=%d " | 290 | "modelindex=%d absvelocity=%d activeweapon=%d owner=%d " |
| 282 | "weapon_owner=%d clr_render=%d", | 291 | "weapon_owner=%d clr_render=%d punch=%d default_fov=%d", |
| 283 | g_net.flags, g_net.velocity, g_net.movetype, g_net.health, | 292 | g_net.flags, g_net.velocity, g_net.movetype, g_net.health, |
| 284 | g_net.maxhealth, g_net.teamnum, g_net.origin, g_net.viewoffset, | 293 | g_net.maxhealth, g_net.teamnum, g_net.origin, g_net.viewoffset, |
| 285 | g_net.mins, g_net.maxs, g_net.lifestate, g_net.modelindex, | 294 | g_net.mins, g_net.maxs, g_net.lifestate, g_net.modelindex, |
| 286 | g_net.absvelocity, g_net.activeweapon, g_net.clr_render); | 295 | g_net.absvelocity, g_net.activeweapon, g_net.owner, |
| 296 | g_net.weapon_owner, g_net.clr_render, g_net.punch, | ||
| 297 | g_net.default_fov); | ||
| 287 | } | 298 | } |
