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authorsalmonik <salmonik@tuta.io>2026-11-04 01:07:38 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 01:07:38 +0100
commitd5f08c8a100a24775daf8219bd4d9c277bfdd070 (patch)
tree648fa20dfc9a72614a09c1cd7d96e46673c78a21 /src/modules.cpp
parentSkybox image: apply HDR colour compensation where materials exist (diff)
downloadhl2h-d5f08c8a100a24775daf8219bd4d9c277bfdd070.tar.gz
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Skybox image: swap red/blue in the uploaded texture
The procedural texture reaches the sky sampler with the red and blue channels exchanged (blue sky rendered orange/yellow), while the game's own textures are correct. Swap R/B in the decoded buffer so the sampled colours match the PNG.
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