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| author | salmonik <salmonik@tuta.io> | 2026-10-27 21:37:41 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-27 21:37:41 +0100 |
| commit | 77bd6ba7054b19332dc357e866f158321ec889fb (patch) | |
| tree | 741c046d925bd1dbfc8af935954f3eab6c027660 /src/modules.cpp | |
| parent | Item ESP: tag breakable wood/plastic/metal crates (diff) | |
| download | hl2h-77bd6ba7054b19332dc357e866f158321ec889fb.tar.gz hl2h-77bd6ba7054b19332dc357e866f158321ec889fb.zip | |
Item ESP: tag world weapons, name ammo types, restrict crates
- Add a Weapons category and classify world weapon models (crowbar, pistol,
revolver, SMG, AR2, shotgun, crossbow, RPG, grenade, gravity gun, stunstick,
bugbait, sniper). Skip the active weapon and anything with a valid
m_hOwner/m_hOwnerEntity handle so held weapons do not tag.
- Label ammo by model: pistol, SMG, AR2, .357, crossbow, shotgun, sniper,
flares, AR2 grenade, RPG rocket and specific ammo-crate variants.
- Only item_item_crate and item_beacon_crate are supply crates; generic
breakable crates are no longer tagged. Crate chunks stay excluded.
- Add item diagnostics: category state, prop-like entities with class/model/
kind/distance/origin, and every item crate seen.
Diffstat (limited to '')
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