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| author | salmonik <salmonik@tuta.io> | 2026-10-27 21:37:41 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-27 21:37:41 +0100 |
| commit | 77bd6ba7054b19332dc357e866f158321ec889fb (patch) | |
| tree | 741c046d925bd1dbfc8af935954f3eab6c027660 /src/menu.cpp | |
| parent | Item ESP: tag breakable wood/plastic/metal crates (diff) | |
| download | hl2h-77bd6ba7054b19332dc357e866f158321ec889fb.tar.gz hl2h-77bd6ba7054b19332dc357e866f158321ec889fb.zip | |
Item ESP: tag world weapons, name ammo types, restrict crates
- Add a Weapons category and classify world weapon models (crowbar, pistol,
revolver, SMG, AR2, shotgun, crossbow, RPG, grenade, gravity gun, stunstick,
bugbait, sniper). Skip the active weapon and anything with a valid
m_hOwner/m_hOwnerEntity handle so held weapons do not tag.
- Label ammo by model: pistol, SMG, AR2, .357, crossbow, shotgun, sniper,
flares, AR2 grenade, RPG rocket and specific ammo-crate variants.
- Only item_item_crate and item_beacon_crate are supply crates; generic
breakable crates are no longer tagged. Crate chunks stay excluded.
- Add item diagnostics: category state, prop-like entities with class/model/
kind/distance/origin, and every item crate seen.
Diffstat (limited to '')
| -rw-r--r-- | src/menu.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/menu.cpp b/src/menu.cpp index af8d10d..69c3b45 100644 --- a/src/menu.cpp +++ b/src/menu.cpp | |||
| @@ -48,6 +48,7 @@ FeatureState g_item_esp{true, 0}; // valuable item tags, always-on by default | |||
| 48 | bool g_item_health = true; | 48 | bool g_item_health = true; |
| 49 | bool g_item_ammo = true; | 49 | bool g_item_ammo = true; |
| 50 | bool g_item_armor = true; | 50 | bool g_item_armor = true; |
| 51 | bool g_item_weapons = true; | ||
| 51 | bool g_item_crates = true; | 52 | bool g_item_crates = true; |
| 52 | bool g_item_distance = true; | 53 | bool g_item_distance = true; |
| 53 | int g_item_max_dist = 2500; | 54 | int g_item_max_dist = 2500; |
| @@ -184,10 +185,10 @@ void config_save() { | |||
| 184 | fprintf(f, "[silentaim]\nactive=%d\nbind=%d\nfov=%d\n", g_silentaim.active, | 185 | fprintf(f, "[silentaim]\nactive=%d\nbind=%d\nfov=%d\n", g_silentaim.active, |
| 185 | g_silentaim.bind, g_silent_fov); | 186 | g_silentaim.bind, g_silent_fov); |
| 186 | fprintf(f, "[items]\nactive=%d\nbind=%d\nhealth=%d\nammo=%d\n" | 187 | fprintf(f, "[items]\nactive=%d\nbind=%d\nhealth=%d\nammo=%d\n" |
| 187 | "armor=%d\ncrates=%d\ndistance=%d\nmax_dist=%d\n", | 188 | "armor=%d\nweapons=%d\ncrates=%d\ndistance=%d\nmax_dist=%d\n", |
| 188 | g_item_esp.active, g_item_esp.bind, (int)g_item_health, | 189 | g_item_esp.active, g_item_esp.bind, (int)g_item_health, |
| 189 | (int)g_item_ammo, (int)g_item_armor, (int)g_item_crates, | 190 | (int)g_item_ammo, (int)g_item_armor, (int)g_item_weapons, |
| 190 | (int)g_item_distance, g_item_max_dist); | 191 | (int)g_item_crates, (int)g_item_distance, g_item_max_dist); |
| 191 | fprintf(f, "[esp]\nactive=%d\nbind=%d\nneutral=%d\nhealthbar=%d\n" | 192 | fprintf(f, "[esp]\nactive=%d\nbind=%d\nneutral=%d\nhealthbar=%d\n" |
| 192 | "healthnum=%d\nname=%d\nskeleton=%d\nbox=%d\nspeedgraph=%d\n", | 193 | "healthnum=%d\nname=%d\nskeleton=%d\nbox=%d\nspeedgraph=%d\n", |
| 193 | g_esp.active, g_esp.bind, g_esp_opt[ESP_OPT_SHOW_NEUTRAL], | 194 | g_esp.active, g_esp.bind, g_esp_opt[ESP_OPT_SHOW_NEUTRAL], |
| @@ -271,6 +272,8 @@ static bool config_load() { | |||
| 271 | g_item_ammo = atoi(val) != 0; | 272 | g_item_ammo = atoi(val) != 0; |
| 272 | else if (strcmp(key, "armor") == 0) | 273 | else if (strcmp(key, "armor") == 0) |
| 273 | g_item_armor = atoi(val) != 0; | 274 | g_item_armor = atoi(val) != 0; |
| 275 | else if (strcmp(key, "weapons") == 0) | ||
| 276 | g_item_weapons = atoi(val) != 0; | ||
| 274 | else if (strcmp(key, "crates") == 0) | 277 | else if (strcmp(key, "crates") == 0) |
| 275 | g_item_crates = atoi(val) != 0; | 278 | g_item_crates = atoi(val) != 0; |
| 276 | else if (strcmp(key, "distance") == 0) | 279 | else if (strcmp(key, "distance") == 0) |
| @@ -372,6 +375,7 @@ void config_reset_defaults() { | |||
| 372 | g_item_health = true; | 375 | g_item_health = true; |
| 373 | g_item_ammo = true; | 376 | g_item_ammo = true; |
| 374 | g_item_armor = true; | 377 | g_item_armor = true; |
| 378 | g_item_weapons = true; | ||
| 375 | g_item_crates = true; | 379 | g_item_crates = true; |
| 376 | g_item_distance = true; | 380 | g_item_distance = true; |
| 377 | g_item_max_dist = 2500; | 381 | g_item_max_dist = 2500; |
