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| author | salmonik <salmonik@tuta.io> | 2026-10-28 12:50:11 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-28 12:50:11 +0100 |
| commit | 6618d19660c42f4a6ae48cdaec23324e6e79def1 (patch) | |
| tree | c4fb9f08c96f86c455a600e6862e43e53d0be6f1 /src/menu.cpp | |
| parent | Item ESP: make 0 = unlimited explicit and persistent (diff) | |
| download | hl2h-6618d19660c42f4a6ae48cdaec23324e6e79def1.tar.gz hl2h-6618d19660c42f4a6ae48cdaec23324e6e79def1.zip | |
Combat: fix silent-aim spread seed and lead projectiles
- Silent aim and triggerbot set IN_ATTACK after CInput::CreateMove, so the
minimal-spread seed was never applied to their shots. Re-apply
spread_control_apply after setting the attack button, then update the CRC.
- Crossbow bolts and RPG rockets are not hitscan. Lead the selected hitbox by
target velocity * travel time; the crossbow bolt also gets its 0.05 gravity
drop (30 u/s^2). Apply the same correction to the smooth aimbot.
- Document both paths in CONTEXT.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
