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| author | salmonik <salmonik@tuta.io> | 2026-11-03 23:36:58 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-03 23:36:58 +0100 |
| commit | 5ee8eb4a2b96b4a9916f85ddec5b43ae24ca93d1 (patch) | |
| tree | f618c930aa6bcd51f396598872194943c442b172 /src/items.cpp | |
| parent | World: add prop tint and fog override (diff) | |
| download | hl2h-5ee8eb4a2b96b4a9916f85ddec5b43ae24ca93d1.tar.gz hl2h-5ee8eb4a2b96b4a9916f85ddec5b43ae24ca93d1.zip | |
AI: treat scripted NPCs as neutral; Lamarr neutral
Read the server m_NPCState and mark NPC_STATE_SCRIPT actors neutral so
cutscene NPCs and scripted pets are not aimbot targets and draw in the
neutral colour. Add Lamarr (Kleiner's pet headcrab) to the neutral model
list as requested.
Also log state changes in the NPC debug line and resolve/log m_NPCState in
the server datamap summary.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
