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| author | salmonik <salmonik@tuta.io> | 2026-11-04 01:07:38 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 01:07:38 +0100 |
| commit | d5f08c8a100a24775daf8219bd4d9c277bfdd070 (patch) | |
| tree | 648fa20dfc9a72614a09c1cd7d96e46673c78a21 /src/hooks.cpp | |
| parent | Skybox image: apply HDR colour compensation where materials exist (diff) | |
| download | hl2h-d5f08c8a100a24775daf8219bd4d9c277bfdd070.tar.gz hl2h-d5f08c8a100a24775daf8219bd4d9c277bfdd070.zip | |
Skybox image: swap red/blue in the uploaded texture
The procedural texture reaches the sky sampler with the red and blue channels
exchanged (blue sky rendered orange/yellow), while the game's own textures are
correct. Swap R/B in the decoded buffer so the sampled colours match the PNG.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
