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authorsalmonik <salmonik@tuta.io>2026-11-04 12:39:45 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 12:39:45 +0100
commit1fa3b61163b233f6c8c6b86dfa196fb798a6f094 (patch)
treee21fd421dcfc78ef6ec73883442a60cdb6fe6597 /src/hooks.cpp
parentProps: remove studio diagnostics; document the prop tint path (diff)
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ESP: classify NPC damage immunity/armour/vulnerability
- Resolve server m_takedamage (DAMAGE_NO/DAMAGE_EVENTS_ONLY = immune). - Classify gunship/strider/dropship as ARMORED (OnTakeDamage only accepts DMG_BLAST; only the RPG passes), and headcrab/antlion/manhack as VULN (gravity gun / physics impact). - ESP draws ARMORED/VULN/IMMUNE tags above the name (new "Damage tags" toggle, [esp] dmg). - Aimbot, silent aim, triggerbot and melee skip immune targets and armoured targets unless the active weapon is the RPG.
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