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authorsalmonik <salmonik@tuta.io>2026-10-26 16:15:22 +0100
committersalmonik <salmonik@tuta.io>2026-10-26 16:15:22 +0100
commitea163c157bd30e4c54fa917ffe0465f5a6d1c663 (patch)
treeb7466203f533dadb04532df4ff2fade4cd90590b /src/hl2h.h
parentBones: refresh snapshots every frame (head marker no longer lags) (diff)
downloadhl2h-ea163c157bd30e4c54fa917ffe0465f5a6d1c663.tar.gz
hl2h-ea163c157bd30e4c54fa917ffe0465f5a6d1c663.zip
ESP: skeleton ESP
- render parent->child bone links from the SetupBones world matrices (ISurface DrawLine, projected once per bone) - menu option "Show skeleton" under ESP, persisted as skeleton=1 - skeletons use the same hostile/friendly/neutral colours as the boxes
Diffstat (limited to '')
-rw-r--r--src/hl2h.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/hl2h.h b/src/hl2h.h
index 68d5d55..1eaee10 100644
--- a/src/hl2h.h
+++ b/src/hl2h.h
@@ -141,7 +141,8 @@ enum EspOption {
141 ESP_OPT_SHOW_HEALTHBAR = 1, 141 ESP_OPT_SHOW_HEALTHBAR = 1,
142 ESP_OPT_SHOW_HEALTHNUM = 2, 142 ESP_OPT_SHOW_HEALTHNUM = 2,
143 ESP_OPT_SHOW_NAME = 3, 143 ESP_OPT_SHOW_NAME = 3,
144 ESP_OPT_COUNT = 4 144 ESP_OPT_SHOW_SKELETON = 4,
145 ESP_OPT_COUNT = 5
145}; 146};
146 147
147// --------------------------------------------------------------------------- 148// ---------------------------------------------------------------------------