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authorsalmonik <salmonik@tuta.io>2026-10-26 16:20:05 +0100
committersalmonik <salmonik@tuta.io>2026-10-26 16:20:24 +0100
commita3e769a2a8d6f04fdae4e97d2a39d45e1cb062b8 (patch)
treee3d15ab891bd52027055229dacde967c1c45226f /src/hl2h.h
parentESP: skeleton ESP (diff)
downloadhl2h-a3e769a2a8d6f04fdae4e97d2a39d45e1cb062b8.tar.gz
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ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)
Diffstat (limited to '')
-rw-r--r--src/hl2h.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/hl2h.h b/src/hl2h.h
index 1eaee10..c0d4cdd 100644
--- a/src/hl2h.h
+++ b/src/hl2h.h
@@ -175,6 +175,8 @@ int bones_count(int idx);
175int bone_find(int idx, const char *name); 175int bone_find(int idx, const char *name);
176int bone_parent(int idx, int bone); 176int bone_parent(int idx, int bone);
177bool bone_pos(int idx, int bone, Vector &out); 177bool bone_pos(int idx, int bone, Vector &out);
178bool bone_is_skeleton_core(int idx, int bone);
179int bone_nearest_core_parent(int idx, int bone);
178bool hitbox_center(int idx, const char *hitbox_name, Vector &out); 180bool hitbox_center(int idx, const char *hitbox_name, Vector &out);
179bool head_position(int idx, Vector &out); 181bool head_position(int idx, Vector &out);
180 182