diff options
| author | salmonik <salmonik@tuta.io> | 2026-11-04 14:04:39 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 14:04:39 +0100 |
| commit | 8cd07c04efafcd3e927a21152d10e9fafea54517 (patch) | |
| tree | c89fdf577c90e82080ff5c15982d016cc3f5f7fa /src/gui.cpp | |
| parent | Add ESP, aim, view and movement batch (diff) | |
| download | hl2h-8cd07c04efafcd3e927a21152d10e9fafea54517.tar.gz hl2h-8cd07c04efafcd3e927a21152d10e9fafea54517.zip | |
Transitions: per-trigger targets and 3D wireframe; FOV range fixes
- Each changelevel trigger now shows its own target map. The trigger whose
target is the map we came from is marked "<- map"; the forward one is
"-> map". No more appending one global previous-map line to every box.
- Draw the volume as a projected 8-corner / 12-edge wireframe with the tag
above its highest visible corner instead of a screen-space rectangle.
- Camera FOV is 40..140 (stock 75) and viewmodel FOV 20..120 (stock 54); 0 is
no longer allowed and old configs using 0 migrate to the stock value.
- Log the mat_monitorgamma readback via ICvar so we can tell whether the
command is rejected or the OS/compositor ignores the gamma ramp.
Diffstat (limited to '')
| -rw-r--r-- | src/gui.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui.cpp b/src/gui.cpp index 974347a..88e5521 100644 --- a/src/gui.cpp +++ b/src/gui.cpp | |||
| @@ -413,11 +413,11 @@ static void build_cards() { | |||
| 413 | int view = add_card(2, nullptr, "Camera / display", | 413 | int view = add_card(2, nullptr, "Camera / display", |
| 414 | "Camera FOV, viewmodel FOV and monitor gamma.", true); | 414 | "Camera FOV, viewmodel FOV and monitor gamma.", true); |
| 415 | add_slider(view, "Camera FOV", | 415 | add_slider(view, "Camera FOV", |
| 416 | "World camera field of view; 0 keeps the game default (75).", 0, | 416 | "World camera field of view (40-140; stock 75).", 40, 140, |
| 417 | 140, &g_fov_camera); | 417 | &g_fov_camera); |
| 418 | add_slider(view, "Viewmodel FOV", | 418 | add_slider(view, "Viewmodel FOV", |
| 419 | "Weapon model field of view; 0 keeps the game default (54).", 0, | 419 | "Weapon model field of view (20-120; stock 54).", 20, 120, |
| 420 | 120, &g_fov_viewmodel); | 420 | &g_fov_viewmodel); |
| 421 | add_slider(view, "Gamma x10", | 421 | add_slider(view, "Gamma x10", |
| 422 | "mat_monitorgamma x10: 16 = 1.6, 30 = 3.0, stock is 22.", 16, 30, | 422 | "mat_monitorgamma x10: 16 = 1.6, 30 = 3.0, stock is 22.", 16, 30, |
| 423 | &g_gamma); | 423 | &g_gamma); |
