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authorsalmonik <salmonik@tuta.io>2026-11-04 01:13:09 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 01:13:09 +0100
commitb9d5965c0366fd7777c3627b9fbf89c8526ac0ec (patch)
tree65a1213b902f2a3352ecc19dc76be396e80f63f3 /src/core.h
parentSkybox image: swap red/blue in the uploaded texture (diff)
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World tint: colour dynamic props through m_clrRender
Prop model materials (VertexLitGeneric) ignore IMaterial::ColorModulate: the engine feeds StudioRender the per-entity render colour (m_clrRender) on every draw, so the material-side tint never showed on crates and other props. Resolve m_clrRender from DT_BaseEntity and, every 10 ms while World tint and Props are enabled, write the prop colour into every entity whose model is under models/props. Restore white once when disabled.
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