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| author | salmonik <salmonik@tuta.io> | 2026-11-04 18:37:04 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 18:37:04 +0100 |
| commit | 8e6efa22610be51391459238a2c5e16d1ff1a060 (patch) | |
| tree | ba5c80fe079967fd93bcb270aeeb304e7e1da698 /src/core.h | |
| parent | Chams: model-safe styles and a dedicated viewmodel material (diff) | |
| download | hl2h-8e6efa22610be51391459238a2c5e16d1ff1a060.tar.gz hl2h-8e6efa22610be51391459238a2c5e16d1ff1a060.zip | |
Chams: style flags on the resident debug material
The base game only has debug/debugtranslucentsinglecolor resident, so the
other debug VMTs silently fell back to it and every style looked flat. Use that
material for every style and apply material flags instead: FLAT, WIREFRAME,
ADDITIVE, and FLAT|SELFILLUM for fullbright; white forces the colour. Flags are
cleared after the draw.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
