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| author | salmonik <salmonik@tuta.io> | 2026-11-04 18:48:52 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 18:48:52 +0100 |
| commit | f1642be0e40af9c3c474add2714b898318cfa796 (patch) | |
| tree | 98cbd9488c920e491532e2e5330dc459f0d2d3f0 /src/config_table.cpp | |
| parent | Chams: use the loaded VGUI whites for flat and additive (diff) | |
| download | hl2h-f1642be0e40af9c3c474add2714b898318cfa796.tar.gz hl2h-f1642be0e40af9c3c474add2714b898318cfa796.zip | |
Chams: apply model-safe styles to the viewmodel
The viewmodel was always solid. Use the selected style material for the
model-debug styles (wireframe/solid/white/fullbright); Flat and Additive use
the solid model shader with the same flags because their VGUI materials do not
draw skinned models.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions
