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authorsalmonik <salmonik@tuta.io>2026-11-04 13:38:57 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 13:38:57 +0100
commite56d5ae8a472bde580de5704f59bbc0f74a6824f (patch)
tree41569c24cf3f98eca711646d896d25c064ec2911 /src/config_table.cpp
parentNo spread: zero pellet offsets inside FireBullets (diff)
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No spread: detect pellet draws from the FireBullets seed call
The ApplySpread random draws are not guaranteed to run in the player's frame (the compiler can outline them), so the frame-based shooter check missed and the shotgun kept its seed-minimised spread. The player's FireBullets RandomSeed call now arms a short 8-draw window; the next RandomFloat draws return 0. Keep the frame check as the other path. Remove the diagnostics used to find this.
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