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authorsalmonik <salmonik@tuta.io>2026-11-04 18:37:04 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 18:37:04 +0100
commit8e6efa22610be51391459238a2c5e16d1ff1a060 (patch)
treeba5c80fe079967fd93bcb270aeeb304e7e1da698 /src/combat.cpp
parentChams: model-safe styles and a dedicated viewmodel material (diff)
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Chams: style flags on the resident debug material
The base game only has debug/debugtranslucentsinglecolor resident, so the other debug VMTs silently fell back to it and every style looked flat. Use that material for every style and apply material flags instead: FLAT, WIREFRAME, ADDITIVE, and FLAT|SELFILLUM for fullbright; white forces the colour. Flags are cleared after the draw.
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