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authorsalmonik <salmonik@tuta.io>2026-11-06 16:25:48 +0100
committersalmonik <salmonik@tuta.io>2026-11-06 16:25:48 +0100
commitc43cb2e42a5ac1cc09f83cd72fa7e568c9ef37e1 (patch)
tree2da18f9d243d898fb218f36a4508e0d309782d5e /src/bones.cpp
parentESP: extract item ESP into its own translation unit (diff)
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ESP: finish the split into entity, combat, item and projectile units
esp.cpp keeps the scan and drawing (~1000 lines, down from 3665). Entity lookups and NPC classification move to entity_query.cpp together with the per-map caches and the session reset; combat (aimbot, silent aim, melee, spread, triggerbot) moves to combat.cpp. Shared helpers are declared in esp_internal.h.
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