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authorsalmonik <salmonik@tuta.io>2026-10-28 13:02:26 +0100
committersalmonik <salmonik@tuta.io>2026-10-28 13:02:26 +0100
commitb212e8e13835cfdc4849a61c1b57146bd0312a29 (patch)
tree128a64c8c20411749ee8ea4a78ef4a51a9604515 /docs/adr
parentCombat: fix silent-aim spread seed and lead projectiles (diff)
downloadhl2h-b212e8e13835cfdc4849a61c1b57146bd0312a29.tar.gz
hl2h-b212e8e13835cfdc4849a61c1b57146bd0312a29.zip
Melee: surface weapon state across maps; reset stale caches
- Map transitions often leave a non-crowbar weapon active, so the killbot silently does nothing. Log every active-weapon change as a normal `melee: active ... crowbar=0/1` line and toast once suggesting the crowbar. - Recover the crowbar model from the server entity when the client weapon model index is missing/0 after a map change. - Clear the bone cache and aim/silent locks when the local player entity changes (map load/respawn) so stale entity/model data cannot poison melee target selection.
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