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authorsalmonik <salmonik@tuta.io>2026-10-27 14:52:00 +0100
committersalmonik <salmonik@tuta.io>2026-10-27 14:52:24 +0100
commit293eda2bdce9d732fad168b5b6838bd89ce59fe8 (patch)
tree9f345d4a19d1957ccfd7764012221d62eb2df328 /build.sh
parentMenu: latch the Insert key and expand the root on open (diff)
downloadhl2h-293eda2bdce9d732fad168b5b6838bd89ce59fe8.tar.gz
hl2h-293eda2bdce9d732fad168b5b6838bd89ce59fe8.zip
Melee killbot: 360-degree crowbar silent aim
- New feature (default on): while the local player's active weapon is the crowbar, pick the nearest visible hostile NPC within the 75-unit crowbar range, sorted by distance to its collision AABB, and attack it through the normal silent-aim path (usercmd view + IN_ATTACK, movement preserved, rendered view restored at FRAME_RENDER_START). - Prefer the nearest visible hitbox center; fall back to the AABB center / closest point when bones are unavailable. Reuses the existing friendly / neutral and life-state filters and the world-only vischeck. - Detect the active weapon from the client m_hActiveWeapon handle, with the authoritative server m_hActiveWeapon handle as a fallback (client entity index from the low 16 bits). - While the crowbar is active and this feature is on, skip the gun aimbot, triggerbot and silent aim so they do not fight over the usercmd view. - Menu: Melee killbot -> Active; config [melee] active=...
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